Add Background section covering what FireStorm is, the full VWE /
BattleTech Center history from ESP (1988) through Tesla II FireStorm
(2002) and community continuation, and a summary of V5.1.x changes
since the 5.07D official release.
Reorganize build instructions under a dedicated 'Building from source'
heading. Demote Outputs / Design / _UNUSED from top-level headings to
subsections under the layout section.
- ADDING-A-MECH.md: full workflow for adding a 'Mech chassis (MSL ADD MECH
touch points, positional Mech IDs, scriptaddmech.xls generator, hardpoints
in .damage, rebuild/repack/deploy steps)
- ADDING-A-MAP.md: full workflow for maps (MapCreator terrain) vs missions
(MW4Ed2-authored), .nfo MP registration, user vs stock routes, pitfalls
- CLAUDE.md: reference pointers to both new docs
- README.md: annotated folder map; warning to read RECOVERY.md before cloning
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.