Commit Graph
5 Commits
Author SHA1 Message Date
dicion e912c58843 README: rewrite with project background and history
Add Background section covering what FireStorm is, the full VWE /
BattleTech Center history from ESP (1988) through Tesla II FireStorm
(2002) and community continuation, and a summary of V5.1.x changes
since the 5.07D official release.

Reorganize build instructions under a dedicated 'Building from source'
heading. Demote Outputs / Design / _UNUSED from top-level headings to
subsections under the layout section.
2026-08-02 19:57:18 -05:00
CydandClaude Fable 5 e84d6e603c Document mech + map/mission workflows; README folder map + clone warning
- ADDING-A-MECH.md: full workflow for adding a 'Mech chassis (MSL ADD MECH
  touch points, positional Mech IDs, scriptaddmech.xls generator, hardpoints
  in .damage, rebuild/repack/deploy steps)
- ADDING-A-MAP.md: full workflow for maps (MapCreator terrain) vs missions
  (MW4Ed2-authored), .nfo MP registration, user vs stock routes, pitfalls
- CLAUDE.md: reference pointers to both new docs
- README.md: annotated folder map; warning to read RECOVERY.md before cloning

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-01 21:15:52 -05:00
Cyd 7ecf843181 update readme 2026-06-26 10:40:23 -05:00
CydandClaude Opus 4.8 202563065f Moved to proper subfolder to make room for other VWE projects.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-26 10:12:09 -05:00
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00