Verify HID feeder end-to-end; add smoke-test tool; update docs
The RioGamepad driver now installs and enumerates, so the user-mode feeder path is verifiable. Add tools/RioJoySmokeTest, a standalone on-cabinet utility that drives the real HidFeederJoystickSink (open the device, submit reports via IOCTL_RIO_SUBMIT_REPORT) and reads the gamepad back through winmm joyGetPosEx, asserting axes (min/mid/max), buttons, and the POV hat all surface to the OS. Verified: all checks pass against the installed driver. Update docs to match reality (PLAN.md predated the HidFeederJoystickSink commit): Phase 1 is now test-signed/installed/verified with the VHF LowerFilters requirement noted; the stale "NullJoystickSink placeholder" remainders in Phases 3 and 5 are corrected to reflect the wired, verified feeder. driver/README.md notes the end-to-end verification. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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using System.Runtime.InteropServices;
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using RioJoy.Core.Calibration;
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using RioJoy.Core.Mapping;
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using RioJoy.Core.Output;
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// On-cabinet smoke test: drive the real HidFeederJoystickSink (which opens the
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// RioGamepad driver and submits reports via IOCTL_RIO_SUBMIT_REPORT) and read
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// the virtual gamepad back through winmm joyGetPosEx, confirming fed values
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// actually surface to the OS. Run after installing the driver:
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// dotnet run --project tools/RioJoySmokeTest -c Release
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// Exit code: 0 = all passed, 1 = a check failed, 2 = driver/joystick not found.
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const uint JOY_RETURNALL = 0x000000FF;
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int failures = 0;
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string lastName = "";
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void Check(string what, bool ok)
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{
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Console.WriteLine($" [{(ok ? "PASS" : "FAIL")}] {what}");
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if (!ok) failures++;
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}
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Console.WriteLine("== RioJoy feeder -> driver smoke test ==");
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if (!HidFeederJoystickSink.TryCreate(out var sink) || sink is null)
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{
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Console.WriteLine(" [FAIL] HidFeederJoystickSink.TryCreate returned false (driver not present?).");
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return 2;
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}
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using (sink)
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{
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Console.WriteLine(" [PASS] Opened RioGamepad device interface.");
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int joyId = FindJoyId();
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if (joyId < 0)
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{
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Console.WriteLine(" [FAIL] No winmm joystick found to read back from.");
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return 2;
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}
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Console.WriteLine($" Reading back via winmm joystick id {joyId} (\"{lastName}\").");
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// 1. X axis: min / mid / max (RioHidReport logical max = 32767 -> joyGetPosEx ~0..65535)
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sink.SetAxis(JoyAxis.X, 0); var lo = Read(joyId);
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sink.SetAxis(JoyAxis.X, 16384); var mid = Read(joyId);
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sink.SetAxis(JoyAxis.X, 32767); var hi = Read(joyId);
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Console.WriteLine($" X(min)={lo.X} X(mid)={mid.X} X(max)={hi.X}");
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Check("X axis tracks min<mid<max", lo.X < mid.X && mid.X < hi.X);
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Check("X(min) near 0", lo.X < 4000);
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Check("X(max) near 65535", hi.X > 61000);
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// reset X to centre so it doesn't confuse later reads
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sink.SetAxis(JoyAxis.X, 16384);
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// 2. Z axis independent move
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sink.SetAxis(JoyAxis.Z, 32767); var z = Read(joyId);
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Console.WriteLine($" Z(max)={z.Z}");
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Check("Z axis reaches max", z.Z > 61000);
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sink.SetAxis(JoyAxis.Z, 16384);
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// 3. Buttons: 1 and 5
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sink.SetButton(1, true); var b1 = Read(joyId);
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Check("button 1 down -> bit0 set", (b1.Buttons & 0x1) != 0);
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sink.SetButton(5, true); var b5 = Read(joyId);
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Check("button 5 down -> bit4 set", (b5.Buttons & 0x10) != 0);
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sink.SetButton(1, false);
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sink.SetButton(5, false); var b0 = Read(joyId);
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Check("buttons released -> none set (low 8)", (b0.Buttons & 0xFF) == 0);
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// 4. Hat / POV
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sink.SetHat(RioHat.Up); var hUp = Read(joyId);
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Check("hat Up -> POV 0", hUp.Pov == 0);
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sink.SetHat(RioHat.Right); var hR = Read(joyId);
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Check("hat Right -> POV 9000", hR.Pov == 9000);
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sink.SetHat(RioHat.Centered); var hC = Read(joyId);
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Check("hat Centered -> POV centered (0xFFFF)", hC.Pov == 0xFFFF);
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}
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Console.WriteLine(failures == 0
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? "== ALL CHECKS PASSED =="
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: $"== {failures} CHECK(S) FAILED ==");
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return failures == 0 ? 0 : 1;
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// ---- winmm read-back helpers ------------------------------------------------
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static (uint X, uint Y, uint Z, uint Buttons, uint Pov) Read(int id)
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{
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Thread.Sleep(120); // let the report propagate through the HID stack
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var info = new JOYINFOEX { dwSize = (uint)Marshal.SizeOf<JOYINFOEX>(), dwFlags = JOY_RETURNALL };
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uint rc = joyGetPosEx(id, ref info);
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if (rc != 0) throw new InvalidOperationException($"joyGetPosEx failed: {rc}");
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return (info.dwXpos, info.dwYpos, info.dwZpos, info.dwButtons, info.dwPOV);
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}
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int FindJoyId()
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{
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int n = (int)joyGetNumDevs();
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int firstPresent = -1;
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for (int id = 0; id < n; id++)
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{
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var caps = new JOYCAPS();
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if (joyGetDevCapsW(id, ref caps, (uint)Marshal.SizeOf<JOYCAPS>()) != 0) continue;
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var info = new JOYINFOEX { dwSize = (uint)Marshal.SizeOf<JOYINFOEX>(), dwFlags = JOY_RETURNALL };
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if (joyGetPosEx(id, ref info) != 0) continue; // not present
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string name = caps.szPname ?? "";
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if (firstPresent < 0) { firstPresent = id; lastName = name; }
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// RioGamepad identity (Public.h: RIO_VENDOR_ID 0x1209 / RIO_PRODUCT_ID 0x5249).
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if (caps.wMid == 0x1209 && caps.wPid == 0x5249) { lastName = name; return id; }
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if (name.Contains("RIOJoy", StringComparison.OrdinalIgnoreCase)) { lastName = name; return id; }
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}
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return firstPresent;
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}
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[DllImport("winmm.dll")] static extern uint joyGetNumDevs();
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[DllImport("winmm.dll")] static extern uint joyGetPosEx(int uJoyID, ref JOYINFOEX pji);
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[DllImport("winmm.dll", CharSet = CharSet.Unicode)] static extern uint joyGetDevCapsW(int uJoyID, ref JOYCAPS pjc, uint cbjc);
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[StructLayout(LayoutKind.Sequential)]
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struct JOYINFOEX
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{
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public uint dwSize, dwFlags, dwXpos, dwYpos, dwZpos, dwRpos, dwUpos, dwVpos,
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dwButtons, dwButtonNumber, dwPOV, dwReserved1, dwReserved2;
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}
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[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
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struct JOYCAPS
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{
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public ushort wMid, wPid;
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)] public string szPname;
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public uint wXmin, wXmax, wYmin, wYmax, wZmin, wZmax, wNumButtons, wPeriodMin, wPeriodMax,
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wRmin, wRmax, wUmin, wUmax, wVmin, wVmax, wCaps, wMaxAxes, wNumAxes, wMaxButtons;
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)] public string szRegKey;
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 260)] public string szOEMVxD;
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}
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@@ -0,0 +1,20 @@
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# RioJoySmokeTest
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On-cabinet verification that the **virtual gamepad path works end to end**: it
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drives the real [`HidFeederJoystickSink`](../../src/RioJoy.Core/Output/HidFeederJoystickSink.cs)
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(open the RioGamepad device → submit reports via `IOCTL_RIO_SUBMIT_REPORT`) and
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reads the gamepad back through `winmm joyGetPosEx`, the same data `joy.cpl` and a
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game would see. It checks the six axes (min/mid/max), buttons, and the POV hat.
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This is **not** part of `RioJoy.sln` and not a unit test — it needs the signed
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driver actually installed (see [`driver/README.md`](../../driver/README.md)), so
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it only passes on a machine where the RioGamepad device is present.
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## Run
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```cmd
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dotnet run --project tools/RioJoySmokeTest -c Release
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```
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Exit codes: `0` all checks passed · `1` a check failed · `2` driver or joystick
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not found (driver not installed, or device not started — check Device Manager).
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@@ -0,0 +1,15 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net8.0-windows</TargetFramework>
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<Nullable>enable</Nullable>
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<ImplicitUsings>enable</ImplicitUsings>
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<Platforms>x64</Platforms>
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<PlatformTarget>x64</PlatformTarget>
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<AssemblyName>RioJoySmokeTest</AssemblyName>
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<!-- Standalone on-cabinet verification tool; not part of RioJoy.sln. -->
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\src\RioJoy.Core\RioJoy.Core.csproj" />
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</ItemGroup>
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</Project>
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