Verify HID feeder end-to-end; add smoke-test tool; update docs
The RioGamepad driver now installs and enumerates, so the user-mode feeder path is verifiable. Add tools/RioJoySmokeTest, a standalone on-cabinet utility that drives the real HidFeederJoystickSink (open the device, submit reports via IOCTL_RIO_SUBMIT_REPORT) and reads the gamepad back through winmm joyGetPosEx, asserting axes (min/mid/max), buttons, and the POV hat all surface to the OS. Verified: all checks pass against the installed driver. Update docs to match reality (PLAN.md predated the HidFeederJoystickSink commit): Phase 1 is now test-signed/installed/verified with the VHF LowerFilters requirement noted; the stale "NullJoystickSink placeholder" remainders in Phases 3 and 5 are corrected to reflect the wired, verified feeder. driver/README.md notes the end-to-end verification. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -106,7 +106,7 @@ tray menu is always available.
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(tray app); `driver/` placeholder for the WDK project.
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- This plan + [PROTOCOL.md](PROTOCOL.md).
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### Phase 1 — Virtual HID driver — compiling ✅ (sign/install pending)
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### Phase 1 — Virtual HID driver — test-signed, installed, verified ✅
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Implemented in [`driver/RioGamepad/`](../driver/RioGamepad/); builds to
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`RioGamepad.sys` against the EWDK (KMDF 1.15 + VHF, x64, warnings-as-errors).
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- KMDF + VHF virtual HID gamepad: report descriptor = 6×16-bit axes, 1 hat,
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@@ -116,10 +116,18 @@ Implemented in [`driver/RioGamepad/`](../driver/RioGamepad/); builds to
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[`Public.h`](../driver/RioGamepad/Public.h).
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- C# side of the contract: `RioJoy.Core.Hid.RioHidReport` packs axes/hat/buttons
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into that exact report (unit-tested). Replaces the throwaway test harness idea.
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- ⏳ **Remaining (Phase 6 / on-cabinet):** test-sign + `pnputil` install + verify
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in `joy.cpl`; wire the real `DeviceIoControl` feeder sink (replacing
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`NullJoystickSink`). The EWDK's in-build catalog/sign tasks are bypassed; the
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`.cat` is made with `inf2cat`/`signtool` at install time.
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- Test-signed + `pnputil`-installed on the cabinet; INF declares `vhf` as a
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**lower filter** (`LowerFilters` AddReg) — without it `VhfCreate` fails and the
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device shows Code 31. The EWDK's in-build catalog/sign tasks are bypassed; the
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`.cat` is made with `inf2cat`/`signtool` at install time (`driver/*.ps1`,
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[`driver/README.md`](../driver/README.md)).
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- **End-to-end verified:** the real `HidFeederJoystickSink` opens the device and
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submits reports; axes (min/mid/max), buttons, and the POV hat all read back
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correctly through `winmm joyGetPosEx` / `joy.cpl`. The controller's `joy.cpl`
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name is set via the DirectInput `OEMName` registry value at install
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(VHF can't supply a HID product string).
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- ⏳ **Remaining:** none for the driver itself; redistribution off owned cabinets
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would need attestation signing (Phase 6).
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### Phase 2 — Serial + RIO protocol core (`RioJoy.Core`) — code-complete ✅
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Implemented in `src/RioJoy.Core/Protocol` + `Serial`, covered by
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@@ -151,11 +159,12 @@ Implemented in `src/RioJoy.Core/Mapping` + `Output`, covered by the
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- Output is split behind sink interfaces (`IInputSink`, `IJoystickSink`,
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`ILampSink`, `IRioCommandSink`) so routing is pure and unit-tested; `SendInputSink`
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is the real `SendInput` keyboard/mouse adapter.
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- ⏳ **Remaining:** the joystick sink's real adapter is the **HID feeder →
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RioGamepad driver via `DeviceIoControl`**, which is blocked on the Phase 1
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driver. Routing already targets `IJoystickSink`; wire the IOCTL adapter once the
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driver exists. The legacy default map / `RIO.ini` becomes an importable profile
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(Phase 5/7).
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- The joystick sink's real adapter — the **HID feeder → RioGamepad driver via
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`DeviceIoControl`** (`Output/HidFeederJoystickSink`) — is implemented, wired in
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(`RioCoordinator` selects it when the driver is present, else `NullJoystickSink`),
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and verified end-to-end against the installed driver (Phase 1).
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- ⏳ **Remaining:** the legacy default map / `RIO.ini` becomes an importable
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profile (Phase 5/7).
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### Phase 4 — Axis calibration + plasma display — code-complete ✅
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Implemented in `src/RioJoy.Core/Calibration` + `Plasma` (105 xUnit tests total):
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@@ -189,9 +198,11 @@ Core logic in `src/RioJoy.Core/Profiles` + `RioRuntime`; UI/OS in `src/RioJoy.Tr
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+ "start with Windows"; `RioCoordinator` owns the serial acquire/release tied to
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the watcher (native-game COM-port yield); OS adapters
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(`ForegroundProcessProvider`, `AutoStartManager`).
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- ⏳ **Remaining:** the joystick output is a `NullJoystickSink` placeholder until
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the Phase 1 HID feeder exists; full on-cabinet verification of the auto-switch +
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acquire/release lifecycle.
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- Joystick output now uses the real `HidFeederJoystickSink` when the driver is
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present (verified end-to-end); `NullJoystickSink` remains only as the
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no-driver fallback.
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- ⏳ **Remaining:** full on-cabinet verification of the auto-switch +
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acquire/release lifecycle against real RIO hardware.
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### Phase 6 — Packaging / signing / deploy
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- Driver install via `pnputil`; app installer; test-signing script.
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+5
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@@ -29,8 +29,11 @@ Test-signed, installed, and verified on the cabinet: the devnode starts clean
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(`CM_PROB_NONE`), `vhf` attaches as a lower filter, the VHF HID child enumerates,
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and the controller registers under `VID_1209&PID_5249` in `joy.cpl`.
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Not yet done: wiring the real `DeviceIoControl` feeder sink (replacing the C#
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side's `NullJoystickSink`).
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The user-mode feeder (`RioJoy.Core.Output.HidFeederJoystickSink`) is wired in and
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**verified end-to-end**: driving it moves the six axes, 96 buttons, and POV hat,
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read back through `winmm joyGetPosEx` / `joy.cpl` exactly as a game would see
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them. The tray app selects it automatically when the driver is present and falls
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back to a no-op sink when it is not.
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## Building
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@@ -0,0 +1,133 @@
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using System.Runtime.InteropServices;
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using RioJoy.Core.Calibration;
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using RioJoy.Core.Mapping;
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using RioJoy.Core.Output;
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// On-cabinet smoke test: drive the real HidFeederJoystickSink (which opens the
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// RioGamepad driver and submits reports via IOCTL_RIO_SUBMIT_REPORT) and read
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// the virtual gamepad back through winmm joyGetPosEx, confirming fed values
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// actually surface to the OS. Run after installing the driver:
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// dotnet run --project tools/RioJoySmokeTest -c Release
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// Exit code: 0 = all passed, 1 = a check failed, 2 = driver/joystick not found.
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const uint JOY_RETURNALL = 0x000000FF;
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int failures = 0;
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string lastName = "";
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void Check(string what, bool ok)
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{
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Console.WriteLine($" [{(ok ? "PASS" : "FAIL")}] {what}");
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if (!ok) failures++;
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}
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Console.WriteLine("== RioJoy feeder -> driver smoke test ==");
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if (!HidFeederJoystickSink.TryCreate(out var sink) || sink is null)
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{
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Console.WriteLine(" [FAIL] HidFeederJoystickSink.TryCreate returned false (driver not present?).");
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return 2;
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}
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using (sink)
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{
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Console.WriteLine(" [PASS] Opened RioGamepad device interface.");
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int joyId = FindJoyId();
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if (joyId < 0)
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{
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Console.WriteLine(" [FAIL] No winmm joystick found to read back from.");
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return 2;
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}
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Console.WriteLine($" Reading back via winmm joystick id {joyId} (\"{lastName}\").");
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// 1. X axis: min / mid / max (RioHidReport logical max = 32767 -> joyGetPosEx ~0..65535)
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sink.SetAxis(JoyAxis.X, 0); var lo = Read(joyId);
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sink.SetAxis(JoyAxis.X, 16384); var mid = Read(joyId);
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sink.SetAxis(JoyAxis.X, 32767); var hi = Read(joyId);
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Console.WriteLine($" X(min)={lo.X} X(mid)={mid.X} X(max)={hi.X}");
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Check("X axis tracks min<mid<max", lo.X < mid.X && mid.X < hi.X);
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Check("X(min) near 0", lo.X < 4000);
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Check("X(max) near 65535", hi.X > 61000);
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// reset X to centre so it doesn't confuse later reads
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sink.SetAxis(JoyAxis.X, 16384);
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// 2. Z axis independent move
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sink.SetAxis(JoyAxis.Z, 32767); var z = Read(joyId);
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Console.WriteLine($" Z(max)={z.Z}");
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Check("Z axis reaches max", z.Z > 61000);
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sink.SetAxis(JoyAxis.Z, 16384);
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// 3. Buttons: 1 and 5
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sink.SetButton(1, true); var b1 = Read(joyId);
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Check("button 1 down -> bit0 set", (b1.Buttons & 0x1) != 0);
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sink.SetButton(5, true); var b5 = Read(joyId);
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Check("button 5 down -> bit4 set", (b5.Buttons & 0x10) != 0);
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sink.SetButton(1, false);
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sink.SetButton(5, false); var b0 = Read(joyId);
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Check("buttons released -> none set (low 8)", (b0.Buttons & 0xFF) == 0);
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// 4. Hat / POV
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sink.SetHat(RioHat.Up); var hUp = Read(joyId);
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Check("hat Up -> POV 0", hUp.Pov == 0);
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sink.SetHat(RioHat.Right); var hR = Read(joyId);
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Check("hat Right -> POV 9000", hR.Pov == 9000);
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sink.SetHat(RioHat.Centered); var hC = Read(joyId);
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Check("hat Centered -> POV centered (0xFFFF)", hC.Pov == 0xFFFF);
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}
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Console.WriteLine(failures == 0
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? "== ALL CHECKS PASSED =="
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: $"== {failures} CHECK(S) FAILED ==");
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return failures == 0 ? 0 : 1;
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// ---- winmm read-back helpers ------------------------------------------------
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static (uint X, uint Y, uint Z, uint Buttons, uint Pov) Read(int id)
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{
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Thread.Sleep(120); // let the report propagate through the HID stack
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var info = new JOYINFOEX { dwSize = (uint)Marshal.SizeOf<JOYINFOEX>(), dwFlags = JOY_RETURNALL };
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uint rc = joyGetPosEx(id, ref info);
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if (rc != 0) throw new InvalidOperationException($"joyGetPosEx failed: {rc}");
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return (info.dwXpos, info.dwYpos, info.dwZpos, info.dwButtons, info.dwPOV);
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}
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int FindJoyId()
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{
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int n = (int)joyGetNumDevs();
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int firstPresent = -1;
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for (int id = 0; id < n; id++)
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{
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var caps = new JOYCAPS();
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if (joyGetDevCapsW(id, ref caps, (uint)Marshal.SizeOf<JOYCAPS>()) != 0) continue;
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var info = new JOYINFOEX { dwSize = (uint)Marshal.SizeOf<JOYINFOEX>(), dwFlags = JOY_RETURNALL };
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if (joyGetPosEx(id, ref info) != 0) continue; // not present
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string name = caps.szPname ?? "";
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if (firstPresent < 0) { firstPresent = id; lastName = name; }
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// RioGamepad identity (Public.h: RIO_VENDOR_ID 0x1209 / RIO_PRODUCT_ID 0x5249).
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if (caps.wMid == 0x1209 && caps.wPid == 0x5249) { lastName = name; return id; }
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if (name.Contains("RIOJoy", StringComparison.OrdinalIgnoreCase)) { lastName = name; return id; }
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}
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return firstPresent;
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}
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[DllImport("winmm.dll")] static extern uint joyGetNumDevs();
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[DllImport("winmm.dll")] static extern uint joyGetPosEx(int uJoyID, ref JOYINFOEX pji);
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[DllImport("winmm.dll", CharSet = CharSet.Unicode)] static extern uint joyGetDevCapsW(int uJoyID, ref JOYCAPS pjc, uint cbjc);
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[StructLayout(LayoutKind.Sequential)]
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struct JOYINFOEX
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{
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public uint dwSize, dwFlags, dwXpos, dwYpos, dwZpos, dwRpos, dwUpos, dwVpos,
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dwButtons, dwButtonNumber, dwPOV, dwReserved1, dwReserved2;
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}
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[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
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struct JOYCAPS
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{
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public ushort wMid, wPid;
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)] public string szPname;
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public uint wXmin, wXmax, wYmin, wYmax, wZmin, wZmax, wNumButtons, wPeriodMin, wPeriodMax,
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wRmin, wRmax, wUmin, wUmax, wVmin, wVmax, wCaps, wMaxAxes, wNumAxes, wMaxButtons;
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)] public string szRegKey;
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 260)] public string szOEMVxD;
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}
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@@ -0,0 +1,20 @@
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# RioJoySmokeTest
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On-cabinet verification that the **virtual gamepad path works end to end**: it
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drives the real [`HidFeederJoystickSink`](../../src/RioJoy.Core/Output/HidFeederJoystickSink.cs)
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(open the RioGamepad device → submit reports via `IOCTL_RIO_SUBMIT_REPORT`) and
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reads the gamepad back through `winmm joyGetPosEx`, the same data `joy.cpl` and a
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game would see. It checks the six axes (min/mid/max), buttons, and the POV hat.
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This is **not** part of `RioJoy.sln` and not a unit test — it needs the signed
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driver actually installed (see [`driver/README.md`](../../driver/README.md)), so
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it only passes on a machine where the RioGamepad device is present.
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## Run
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```cmd
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dotnet run --project tools/RioJoySmokeTest -c Release
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```
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Exit codes: `0` all checks passed · `1` a check failed · `2` driver or joystick
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not found (driver not installed, or device not started — check Device Manager).
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@@ -0,0 +1,15 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net8.0-windows</TargetFramework>
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<Nullable>enable</Nullable>
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<ImplicitUsings>enable</ImplicitUsings>
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<Platforms>x64</Platforms>
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<PlatformTarget>x64</PlatformTarget>
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<AssemblyName>RioJoySmokeTest</AssemblyName>
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<!-- Standalone on-cabinet verification tool; not part of RioJoy.sln. -->
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\src\RioJoy.Core\RioJoy.Core.csproj" />
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</ItemGroup>
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</Project>
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