Files
riojoy/tests/RioJoy.Core.Tests/Mapping/RecordingSink.cs
T
CydandClaude Opus 4.8 cc64d241c9 Phase 3: input mapping + output routing (RioJoy.Core.Mapping)
Port the iRIO decode and Press_V2/Release_V2 routing into testable C#:

- Mapping/: RioMapEntry decodes the 16-bit map word (lamp/mouse/hat/joy/extended/
  alt/ctrl/shift flags + value) and resolves the routing Kind by the legacy
  precedence (joy+hat+mouse => RIO command; none => keyboard; else joy>hat>mouse).
  RioAddress translates button/keypad events to table addresses (+0x50/+0x60
  keypad offsets); RioInputMap is the 112-entry per-profile table replacing the
  hard-coded iRIO[].
- InputRouter ports Press_V2/Release_V2: modifier press/release ordering,
  scancode keys, joystick buttons, POV hat, mouse move/click (deltas corrected
  per PROTOCOL.md), RIO-command dispatch, and lamp feedback (bright on press, dim
  on release; RIO commands carry none). InitializeLamps() dims all lamp entries.
- Output is split behind sink interfaces (IInputSink/IJoystickSink/ILampSink/
  IRioCommandSink) so routing is pure + unit-tested; Output/SendInputSink is the
  real SendInput keyboard/mouse adapter (scancode injection).
- tests: 30 new xUnit tests (84 total) for entry decode, address translation,
  and router routing/precedence/lamp/modifier ordering via a recording sink.

The joystick sink's real adapter (HID feeder -> RioGamepad via DeviceIoControl)
is blocked on the Phase 1 driver; routing already targets IJoystickSink.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-26 15:10:06 -05:00

29 lines
1.1 KiB
C#

using RioJoy.Core.Mapping;
namespace RioJoy.Core.Tests.Mapping;
/// <summary>
/// Records every routed output as an ordered, human-readable log so tests can
/// assert both <i>what</i> happened and <i>in what order</i>.
/// </summary>
internal sealed class RecordingSink : IInputSink, IJoystickSink, ILampSink, IRioCommandSink
{
public List<string> Log { get; } = new();
public void KeyDown(byte virtualKey, bool extended) => Log.Add($"KeyDown(0x{virtualKey:X2},ext={extended})");
public void KeyUp(byte virtualKey, bool extended) => Log.Add($"KeyUp(0x{virtualKey:X2},ext={extended})");
public void MouseMove(int dx, int dy) => Log.Add($"MouseMove({dx},{dy})");
public void MouseButton(MouseButton button, bool down) => Log.Add($"MouseButton({button},{down})");
public void SetButton(int button, bool pressed) => Log.Add($"Joy({button},{pressed})");
public void SetHat(RioHat position) => Log.Add($"Hat({position})");
public void SetLamp(int address, byte lampState) => Log.Add($"Lamp(0x{address:X2},0x{lampState:X2})");
public void Execute(RioCommandCode command) => Log.Add($"Cmd({command})");
}