BT410 5.3.68: THE LIVE-RIO FAULT IS FIXED -- it and the TM crash were one defect

The [map] audit named it in one run: subsystem 17 = Torso, attribute ids 12/13
unresolved.  The donor's decompiled torso.hpp carries the authentic enum with
binary offsets -- ids 3..15, including StickPosition(9), TorsoUp/Down/
Left/Right(10-13), TorsoCenter(14), MotionState(15).  Our table stopped at
seven entries with MotionState at id 9, on the strength of a comment claiming
the rest were messages.

The streamed control mappings bind BY ID as direct WRITE destinations, so the
truncation produced two different crashes from one cause: in TM mode the
button ids 12/13 resolved NULL (the boot write-fault the moment the joystick
polled), and in RIO mode the analog id 9 resolved to our motionState
StateIndicator -- every analog packet from a live vRIO wrote raw floats over a
watcher-socketed object, and the corrupted chains walked into unmapped memory
~30-40s later.  That was the 'intermittent' pod fault at the fixed DPMI-host
address.  vRIO down = no analog = no corruption, which is why the norio conf
launched: every observation from the whole hunt drops out of this mechanism.

Fix: the full 13-entry donor table; five int command members carved from the
dynamicsState reserve (class size unchanged); ctor zeros them.

Verified, two agreeing runs each way: TM mode launches with a clean audit and
the Thrustmaster joystick driving the torso (stickY=0.907 -> torsoElev 0.349);
RIO mode with vRIO STREAMING launches, zero faults, weapons cycling.
pod_render_rec is no longer poisoned and the norio workaround is obsolete.

The audit-before-the-archive-call pattern (BT_MAP_LOG walks the same streamed
table CreateStreamedMappings consumes, naming what will not resolve) turned a
two-day intermittent-corruption hunt into a one-run lookup.  The streamed RES
tables are binding contracts on our attribute enums.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Cyd
2026-07-29 14:41:52 -05:00
co-authored by Claude Fable 5
parent f30acc6a94
commit 8231bee58c
19 changed files with 2473 additions and 65 deletions
+1 -38
View File
@@ -1,5 +1,5 @@
LOG: Early LOG Init complete
LOG: CONFIG: Loaded config file: C:/VWE/TeslaRel410/emulator/render-bridge/pod_render_tm.conf
LOG: CONFIG: Loaded config file: C:/VWE/TeslaRel410/emulator/render-bridge/pod_render_rec.conf
LOG: DOSBox-X's working directory: C:\VWE\TeslaRel410\emulator\src\src
LOG: Logging init: beginning logging proper. This is the end of the early init logging
LOG: Logging: No logfile was given. All further logging will be discarded.
@@ -54,40 +54,3 @@ LOG: ISA Plug & Play BIOS enabled
LOG: VGA ROM BIOS init callback
LOG: pixratio 1.000, dw false, dh false
LOG: Aspect ratio: 640 x 480 xToY=1.333 yToX=0.750
LOG: WARNING: No translation support (to host) for code page 0
LOG: DOS keyboard layout loaded with main language code US for layout us
LOG: XMS: 50 handles allocated for use by the DOS environment
LOG: EMS page frame at 0xe000-0xefff
LOG: COMMAND.COM env size: 720 bytes
LOG: COMMAND.COM environment block: 0x0701 sz=0x002d
LOG: COMMAND.COM main body (PSP): 0x072f sz=0x009a
LOG: COMMAND.COM stack: 0x0749
LOG: pixratio 1.350, dw false, dh false
LOG: Aspect ratio: 720 x 540 xToY=1.333 yToX=0.750
LOG: SHELL:Redirect output to COM3
LOG: VPXLOG: fifosock client connected
VPX lights@f1: type6=0 typeE=0 decoded=0 dir=0 amb(0.00,0.00,0.00)
LOG: 237273074 ERROR MOUSE:Unhandled videomode 79 on reset
LOG: pixratio 1.000, dw false, dh false
LOG: Aspect ratio: 640 x 480 xToY=1.333 yToX=0.750
VPX lightnode t=6 nb=52: [8]00000000/0 [12]00000000/0 [16]00000001/1.4013e-45 [20]3f800000/1 [24]3f800000/1 [28]3f800000/1 [32]64078678/1e+22 [36]64078678/1e+22 [40]00311d60/4.51048e-39 [44]00326744/4.62882e-39 [48]ffffffff/nan
LOG: 684478479 ERROR INT10:PutPixel unhandled mode type 7
LOG: SHELL:Redirect output to RC.TXT
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:2 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:3 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:12 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:6 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:3 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:3 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:6 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:3 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:3 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:6 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:3 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:3 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:3 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:3 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:6 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:3 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:3 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:6 (IF0:0), TX:0, Break 0
@@ -0,0 +1,93 @@
LOG: Early LOG Init complete
LOG: CONFIG: Loaded config file: C:/VWE/TeslaRel410/emulator/render-bridge/pod_render_tm.conf
LOG: DOSBox-X's working directory: C:\VWE\TeslaRel410\emulator\src\src
LOG: Logging init: beginning logging proper. This is the end of the early init logging
LOG: Logging: No logfile was given. All further logging will be discarded.
LOG: DOSBox-X version 2026.06.02 Commit d75a57c (MinGW SDL2 64-bit)
LOG: Prevent capture: 0
LOG: SDL: version 2.32.10, Video windows, Audio directsound
LOG: EXPERIMENTAL: Debugger enabled for MinGW build, DOSBox-X crashes depending on the terminal software you use. Launching from command prompt (cmd.exe) is recommended.
LOG: Windows keyboard layout ID is 0x0409
LOG: Host keyboard layout is now us (US English)
LOG: Mapper keyboard layout is now us (US English)
LOG: SDL2 reports desktop display mode 3440 x 1440
LOG: OpenGL Version : 4.6.0 NVIDIA 610.47
LOG: Configured windowposition: -
LOG: SDL: Current window pixel format: SDL_PIXELFORMAT_RGB888
LOG: SDL: You are running in 24 bpp mode, this will slow down things!
LOG: Releasing keyboard
LOG: SDL: Windows 11 round corners will be disabled.
LOG: Screen report: Method 'Win98base' (3440.000 x 1440.000 pixels) at (0.000 x 0.000) (910.167 x 381.000 mm) (35.833 x 15.000 in) (96.000 x 96.000 DPI)
LOG: ISA BCLK: 8333333.333Hz (25000000/3)
LOG: monopal: green,
LOG: Active save slot: 1 [Empty]
LOG: USING AVI+ZMBV
LOG: Pentium CMPXCHG8B emulation is enabled
LOG: Max 1073741824 sz 32768
LOG: Final 32768
LOG: Final arrangement: Below 4GB = 32768KB, Above 4GB = 0KB
LOG: VPXLOG: fifosock listening on 127.0.0.1:8621
LOG: VPXLOG: live render backend started
LOG: VPXLOG: base 0x150 respond=1 handshakes=3 log='C:\Users\cyd\AppData\Local/Temp/vwe-pod/vpxresp.txt'
LOG: MIDI:Opened device:win32
LOG: mic_input: Selected microphone device: Microphone (Steam Streaming Microphone)
LOG: One joystick reported, initializing with 4axis
LOG: Using joystick Xbox One Controller with 6 axes, 16 buttons and 1 hat(s)
LOG: VOODOO LFB now at d0000000
LOG: Serial1: BASE 3f8h
LOG: Serial1: namedpipe client of \\.\pipe\vrio (poll 0.10ms burst x16)
LOG: Serial1: namedpipe connected to \\.\pipe\vrio
LOG: Serial2: BASE 2f8h
LOG: Serial2: namedpipe client of \\.\pipe\vplasma (poll 1.00ms burst x1)
LOG: Serial2: namedpipe connected to \\.\pipe\vplasma
LOG: Serial3: BASE 3e8h
LOG: Serial: port 3 will write to file C:\VWE\TeslaRel410\emulator\render-bridge\podlog.txt
LOG: Parallel1: BASE 378h
LOG: MPU-401 Registering I/O ports as if IBM PC MPU-401 at base 330h
LOG: Memory I/O complexity optimization enabled aka option 'memory io optimization 1'. If the game or demo is unable to draw to the screen properly, set the option to false.
LOG: The 'scanline render on demand' option is available and may provide a modest boost in video render performance if set to true.
LOG: Allocated APM BIOS pm entry point at f000:ce40
LOG: Writing code to fce40
LOG: Writing code to fce60
LOG: Windows: IID_ITaskbarList3 is available
LOG: ISA Plug & Play BIOS enabled
LOG: VGA ROM BIOS init callback
LOG: pixratio 1.000, dw false, dh false
LOG: Aspect ratio: 640 x 480 xToY=1.333 yToX=0.750
LOG: WARNING: No translation support (to host) for code page 0
LOG: DOS keyboard layout loaded with main language code US for layout us
LOG: XMS: 50 handles allocated for use by the DOS environment
LOG: EMS page frame at 0xe000-0xefff
LOG: COMMAND.COM env size: 720 bytes
LOG: COMMAND.COM environment block: 0x0701 sz=0x002d
LOG: COMMAND.COM main body (PSP): 0x072f sz=0x009a
LOG: COMMAND.COM stack: 0x0749
LOG: pixratio 1.350, dw false, dh false
LOG: Aspect ratio: 720 x 540 xToY=1.333 yToX=0.750
LOG: SHELL:Redirect output to COM3
LOG: VPXLOG: fifosock client connected
VPX lights@f1: type6=0 typeE=0 decoded=0 dir=0 amb(0.00,0.00,0.00)
LOG: 237273074 ERROR MOUSE:Unhandled videomode 79 on reset
LOG: pixratio 1.000, dw false, dh false
LOG: Aspect ratio: 640 x 480 xToY=1.333 yToX=0.750
VPX lightnode t=6 nb=52: [8]00000000/0 [12]00000000/0 [16]00000001/1.4013e-45 [20]3f800000/1 [24]3f800000/1 [28]3f800000/1 [32]64078678/1e+22 [36]64078678/1e+22 [40]00311d60/4.51048e-39 [44]00326744/4.62882e-39 [48]ffffffff/nan
LOG: 684478479 ERROR INT10:PutPixel unhandled mode type 7
LOG: SHELL:Redirect output to RC.TXT
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:2 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:3 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:12 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:6 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:3 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:3 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:6 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:3 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:3 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:6 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:3 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:3 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:3 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:3 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:6 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:3 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:3 (IF0:0), TX:0, Break 0
LOG: Serial1: Errors: Framing 0, Parity 0, Overrun RX:6 (IF0:0), TX:0, Break 0
+26
View File
@@ -0,0 +1,26 @@
BattleTech v4.10
BTL4Application::BTL4Application
GaugeInterpreter: undefined label 'Initialization'
ColorMapperArmor warning: damage zone dz_missle not found
ColorMapperArmor warning: damage zone dz_missle not found
ColorMapperArmor warning: damage zone dz_lmissle not found
ColorMapperArmor warning: damage zone dz_rmissle not found
ColorMapperArmor warning: damage zone dz_ftorso not found
ColorMapperArmor warning: damage zone dz_btorso not found
32loader runtime error: Unhandled exception
Exception 0E at 00FF:00485E1A error code 00000006
CS=00FF DS=0107 ES=0107 SS=0107 FS=011F GS=0000
EAX=00000000 EBX=009CFDE0 ECX=0012DDC8 EDX=00000044
EBP=0012DDAC ESP=0012DDAC EDI=0012DE3C ESI=00050421
The invalid instruction was executed at 00485E1A
Module 'C:\REL410\BT\BTL4REC.EXE' section 'CODE' offset 00075E1A
[00485E12]: 8B 40 1C 8B 55 0C 8B 12 - 89 10 5D C3 55 8B EC 53
The instruction referenced illegal address 00000000
@@ -0,0 +1,74 @@
LOG: Early LOG Init complete
LOG: CONFIG: Loaded config file: C:/VWE/TeslaRel410/emulator/render-bridge/pod_render_tm.conf
LOG: DOSBox-X's working directory: C:\VWE\TeslaRel410\emulator\src\src
LOG: Logging init: beginning logging proper. This is the end of the early init logging
LOG: Logging: No logfile was given. All further logging will be discarded.
LOG: DOSBox-X version 2026.06.02 Commit d75a57c (MinGW SDL2 64-bit)
LOG: Prevent capture: 0
LOG: SDL: version 2.32.10, Video windows, Audio directsound
LOG: EXPERIMENTAL: Debugger enabled for MinGW build, DOSBox-X crashes depending on the terminal software you use. Launching from command prompt (cmd.exe) is recommended.
LOG: Windows keyboard layout ID is 0x0409
LOG: Host keyboard layout is now us (US English)
LOG: Mapper keyboard layout is now us (US English)
LOG: SDL2 reports desktop display mode 3440 x 1440
LOG: OpenGL Version : 4.6.0 NVIDIA 610.47
LOG: Configured windowposition: -
LOG: SDL: Current window pixel format: SDL_PIXELFORMAT_RGB888
LOG: SDL: You are running in 24 bpp mode, this will slow down things!
LOG: Releasing keyboard
LOG: SDL: Windows 11 round corners will be disabled.
LOG: Screen report: Method 'Win98base' (3440.000 x 1440.000 pixels) at (0.000 x 0.000) (910.167 x 381.000 mm) (35.833 x 15.000 in) (96.000 x 96.000 DPI)
LOG: ISA BCLK: 8333333.333Hz (25000000/3)
LOG: monopal: green,
LOG: Active save slot: 1 [Empty]
LOG: USING AVI+ZMBV
LOG: Pentium CMPXCHG8B emulation is enabled
LOG: Max 1073741824 sz 32768
LOG: Final 32768
LOG: Final arrangement: Below 4GB = 32768KB, Above 4GB = 0KB
LOG: VPXLOG: fifosock listening on 127.0.0.1:8621
LOG: VPXLOG: live render backend started
LOG: VPXLOG: base 0x150 respond=1 handshakes=3 log='C:\Users\cyd\AppData\Local/Temp/vwe-pod/vpxresp.txt'
LOG: MIDI:Opened device:win32
LOG: mic_input: Selected microphone device: Microphone (Steam Streaming Microphone)
LOG: One joystick reported, initializing with 4axis
LOG: Using joystick Xbox One Controller with 6 axes, 16 buttons and 1 hat(s)
LOG: VOODOO LFB now at d0000000
LOG: Serial1: BASE 3f8h
LOG: Serial1: namedpipe client of \\.\pipe\vrio (poll 0.10ms burst x16)
LOG: Serial1: namedpipe connected to \\.\pipe\vrio
LOG: Serial2: BASE 2f8h
LOG: Serial2: namedpipe client of \\.\pipe\vplasma (poll 1.00ms burst x1)
LOG: Serial2: namedpipe connected to \\.\pipe\vplasma
LOG: Serial3: BASE 3e8h
LOG: Serial: port 3 will write to file C:\VWE\TeslaRel410\emulator\render-bridge\podlog.txt
LOG: Parallel1: BASE 378h
LOG: MPU-401 Registering I/O ports as if IBM PC MPU-401 at base 330h
LOG: Memory I/O complexity optimization enabled aka option 'memory io optimization 1'. If the game or demo is unable to draw to the screen properly, set the option to false.
LOG: The 'scanline render on demand' option is available and may provide a modest boost in video render performance if set to true.
LOG: Allocated APM BIOS pm entry point at f000:ce40
LOG: Writing code to fce40
LOG: Writing code to fce60
LOG: Windows: IID_ITaskbarList3 is available
LOG: ISA Plug & Play BIOS enabled
LOG: VGA ROM BIOS init callback
LOG: pixratio 1.000, dw false, dh false
LOG: Aspect ratio: 640 x 480 xToY=1.333 yToX=0.750
LOG: WARNING: No translation support (to host) for code page 0
LOG: DOS keyboard layout loaded with main language code US for layout us
LOG: XMS: 50 handles allocated for use by the DOS environment
LOG: EMS page frame at 0xe000-0xefff
LOG: COMMAND.COM env size: 720 bytes
LOG: COMMAND.COM environment block: 0x0701 sz=0x002d
LOG: COMMAND.COM main body (PSP): 0x072f sz=0x009a
LOG: COMMAND.COM stack: 0x0749
LOG: pixratio 1.350, dw false, dh false
LOG: Aspect ratio: 720 x 540 xToY=1.333 yToX=0.750
LOG: SHELL:Redirect output to COM3
VPX lights@f1: type6=0 typeE=0 decoded=0 dir=0 amb(0.00,0.00,0.00)
LOG: 581083667 ERROR MOUSE:Unhandled videomode 79 on reset
LOG: pixratio 1.000, dw false, dh false
LOG: Aspect ratio: 640 x 480 xToY=1.333 yToX=0.750
VPX lightnode t=6 nb=52: [8]00000000/0 [12]00000000/0 [16]00000001/1.4013e-45 [20]3f800000/1 [24]3f800000/1 [28]3f800000/1 [32]64078678/1e+22 [36]64078678/1e+22 [40]00000000/0 [44]00000000/0 [48]ffffffff/nan
LOG: 996907071 ERROR INT10:PutPixel unhandled mode type 7
LOG: SHELL:Redirect output to RC.TXT
+29
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@@ -0,0 +1,29 @@
BattleTech v4.10
BTL4Application::BTL4Application
GaugeInterpreter: undefined label 'Initialization'
[map] 9 streamed mappings for 'Thrustmaster'
[map] BAD direct: idx=1 group=3 elem=68 subsysID=17 attrID=12 (attr NULL)
[map] BAD direct: idx=2 group=3 elem=67 subsysID=17 attrID=13 (attr NULL)
ColorMapperArmor warning: damage zone dz_missle not found
ColorMapperArmor warning: damage zone dz_missle not found
ColorMapperArmor warning: damage zone dz_lmissle not found
ColorMapperArmor warning: damage zone dz_rmissle not found
ColorMapperArmor warning: damage zone dz_ftorso not found
ColorMapperArmor warning: damage zone dz_btorso not found
32loader runtime error: Unhandled exception
Exception 0E at 00FF:00485E1A error code 00000006
CS=00FF DS=0107 ES=0107 SS=0107 FS=011F GS=0000
EAX=00000000 EBX=009B4518 ECX=0012DDC8 EDX=00000044
EBP=0012DDAC ESP=0012DDAC EDI=0012DE3C ESI=00050421
The invalid instruction was executed at 00485E1A
Module 'C:\REL410\BT\BTL4REC.EXE' section 'CODE' offset 00075E1A
[00485E12]: 8B 40 1C 8B 55 0C 8B 12 - 89 10 5D C3 55 8B EC 53
The instruction referenced illegal address 00000000
@@ -0,0 +1,74 @@
LOG: Early LOG Init complete
LOG: CONFIG: Loaded config file: C:/VWE/TeslaRel410/emulator/render-bridge/pod_render_tm.conf
LOG: DOSBox-X's working directory: C:\VWE\TeslaRel410\emulator\src\src
LOG: Logging init: beginning logging proper. This is the end of the early init logging
LOG: Logging: No logfile was given. All further logging will be discarded.
LOG: DOSBox-X version 2026.06.02 Commit d75a57c (MinGW SDL2 64-bit)
LOG: Prevent capture: 0
LOG: SDL: version 2.32.10, Video windows, Audio directsound
LOG: EXPERIMENTAL: Debugger enabled for MinGW build, DOSBox-X crashes depending on the terminal software you use. Launching from command prompt (cmd.exe) is recommended.
LOG: Windows keyboard layout ID is 0x0409
LOG: Host keyboard layout is now us (US English)
LOG: Mapper keyboard layout is now us (US English)
LOG: SDL2 reports desktop display mode 3440 x 1440
LOG: OpenGL Version : 4.6.0 NVIDIA 610.47
LOG: Configured windowposition: -
LOG: SDL: Current window pixel format: SDL_PIXELFORMAT_RGB888
LOG: SDL: You are running in 24 bpp mode, this will slow down things!
LOG: Releasing keyboard
LOG: SDL: Windows 11 round corners will be disabled.
LOG: Screen report: Method 'Win98base' (3440.000 x 1440.000 pixels) at (0.000 x 0.000) (910.167 x 381.000 mm) (35.833 x 15.000 in) (96.000 x 96.000 DPI)
LOG: ISA BCLK: 8333333.333Hz (25000000/3)
LOG: monopal: green,
LOG: Active save slot: 1 [Empty]
LOG: USING AVI+ZMBV
LOG: Pentium CMPXCHG8B emulation is enabled
LOG: Max 1073741824 sz 32768
LOG: Final 32768
LOG: Final arrangement: Below 4GB = 32768KB, Above 4GB = 0KB
LOG: VPXLOG: fifosock listening on 127.0.0.1:8621
LOG: VPXLOG: live render backend started
LOG: VPXLOG: base 0x150 respond=1 handshakes=3 log='C:\Users\cyd\AppData\Local/Temp/vwe-pod/vpxresp.txt'
LOG: MIDI:Opened device:win32
LOG: mic_input: Selected microphone device: Microphone (Steam Streaming Microphone)
LOG: One joystick reported, initializing with 4axis
LOG: Using joystick Xbox One Controller with 6 axes, 16 buttons and 1 hat(s)
LOG: VOODOO LFB now at d0000000
LOG: Serial1: BASE 3f8h
LOG: Serial1: namedpipe client of \\.\pipe\vrio (poll 0.10ms burst x16)
LOG: Serial1: namedpipe connected to \\.\pipe\vrio
LOG: Serial2: BASE 2f8h
LOG: Serial2: namedpipe client of \\.\pipe\vplasma (poll 1.00ms burst x1)
LOG: Serial2: namedpipe connected to \\.\pipe\vplasma
LOG: Serial3: BASE 3e8h
LOG: Serial: port 3 will write to file C:\VWE\TeslaRel410\emulator\render-bridge\podlog.txt
LOG: Parallel1: BASE 378h
LOG: MPU-401 Registering I/O ports as if IBM PC MPU-401 at base 330h
LOG: Memory I/O complexity optimization enabled aka option 'memory io optimization 1'. If the game or demo is unable to draw to the screen properly, set the option to false.
LOG: The 'scanline render on demand' option is available and may provide a modest boost in video render performance if set to true.
LOG: Allocated APM BIOS pm entry point at f000:ce40
LOG: Writing code to fce40
LOG: Writing code to fce60
LOG: Windows: IID_ITaskbarList3 is available
LOG: ISA Plug & Play BIOS enabled
LOG: VGA ROM BIOS init callback
LOG: pixratio 1.000, dw false, dh false
LOG: Aspect ratio: 640 x 480 xToY=1.333 yToX=0.750
LOG: WARNING: No translation support (to host) for code page 0
LOG: DOS keyboard layout loaded with main language code US for layout us
LOG: XMS: 50 handles allocated for use by the DOS environment
LOG: EMS page frame at 0xe000-0xefff
LOG: COMMAND.COM env size: 720 bytes
LOG: COMMAND.COM environment block: 0x0701 sz=0x002d
LOG: COMMAND.COM main body (PSP): 0x072f sz=0x009a
LOG: COMMAND.COM stack: 0x0749
LOG: pixratio 1.350, dw false, dh false
LOG: Aspect ratio: 720 x 540 xToY=1.333 yToX=0.750
LOG: SHELL:Redirect output to COM3
VPX lights@f1: type6=0 typeE=0 decoded=0 dir=0 amb(0.00,0.00,0.00)
LOG: 290054624 ERROR MOUSE:Unhandled videomode 79 on reset
LOG: pixratio 1.000, dw false, dh false
LOG: Aspect ratio: 640 x 480 xToY=1.333 yToX=0.750
VPX lightnode t=6 nb=52: [8]00000000/0 [12]00000000/0 [16]00000001/1.4013e-45 [20]3f800000/1 [24]3f800000/1 [28]3f800000/1 [32]64078678/1e+22 [36]64078678/1e+22 [40]c800df05/-131964 [44]c800df05/-131964 [48]ffffffff/nan
LOG: 2060686879 ERROR INT10:PutPixel unhandled mode type 7
LOG: SHELL:Redirect output to RC.TXT
+176
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@@ -0,0 +1,176 @@
BattleTech v4.10
BTL4Application::BTL4Application
GaugeInterpreter: undefined label 'Initialization'
[exp] master player experience=2 simLive=1 heatModelOn=1 advDamage=1
[role] 'Role::Default' lives=1000 killBonus=500 dmgMod=1
[torso] horizJoint 'jointtorso' -> 0x00a05144 type=1 enabled=1
[weap] 'AFC100' seg=13 mount=sitelgunport rear=0
[proj] 'AFC100' ammoBinIndex=21 -> AmmoBinAFC100 (rounds=20)
[weap] 'ERLLaser' seg=7 mount=siterugunport rear=0
[weap] 'ERSLaser_1' seg=13 mount=sitelgunport rear=0
[weap] 'ERSLaser_2' seg=8 mount=siterdgunport rear=0
[weap] 'LRM15_1' seg=18 mount=sitelmissleport rear=0
[proj] 'LRM15_1' ammoBinIndex=26 -> AmmoBinLRM15_1 (rounds=16)
[weap] 'LRM15_2' seg=19 mount=sitermissleport rear=0
[proj] 'LRM15_2' ammoBinIndex=28 -> AmmoBinLRM15_2 (rounds=16)
[mech] segment walk done: subsystemCount=32 weaponCount=6
[skel] jointSubsystem=0x009e5044 jointCount=25
[skel] seg[0] name=ROOT jointIdx=-1
[skel] seg[1] name=jointlocal jointIdx=0
[skel] seg[2] name=jointhip jointIdx=1
[skel] seg[3] name=jointtorso jointIdx=2
[skel] seg[4] name=jointshakey jointIdx=3
[skel] seg[5] name=jointrshoulder jointIdx=4
[skel] seg[6] name=jointrgun jointIdx=5
[skel] seg[7] name=siterugunport jointIdx=-1
[skel] seg[8] name=siterdgunport jointIdx=-1
[skel] seg[9] name=siteedz_rgun jointIdx=-1
[skel] seg[10] name=siteedz_rarm jointIdx=-1
[skel] seg[11] name=jointlshoulder jointIdx=6
[skel] seg[12] name=jointlgun jointIdx=7
[skel] seg[13] name=sitelgunport jointIdx=-1
[skel] seg[14] name=sitelugunport jointIdx=-1
[skel] seg[15] name=siteldgunport jointIdx=-1
[skel] seg[16] name=siteedz_lgun jointIdx=-1
[skel] seg[17] name=siteedz_larm jointIdx=-1
[skel] seg[18] name=sitelmissleport jointIdx=-1
[skel] seg[19] name=sitermissleport jointIdx=-1
[skel] seg[20] name=sitelight jointIdx=-1
[skel] seg[21] name=siterutorsoport jointIdx=-1
[skel] seg[22] name=siterdtorsoport jointIdx=-1
[skel] seg[23] name=sitelutorsoport jointIdx=-1
[skel] seg[24] name=siteldtorsoport jointIdx=-1
[skel] seg[25] name=jointlmissledoor jointIdx=8
[skel] seg[26] name=siteedz_ldoor jointIdx=-1
[skel] seg[27] name=jointrmissledoor jointIdx=9
[skel] seg[28] name=siteedz_rdoor jointIdx=-1
[skel] seg[29] name=siteedz_rtorso jointIdx=-1
[skel] seg[30] name=siteedz_ltorso jointIdx=-1
[skel] seg[31] name=siteedz_utorso jointIdx=-1
[skel] seg[32] name=siteedz_dtorso jointIdx=-1
[skel] seg[33] name=siteedz_rearutorso jointIdx=-1
[skel] seg[34] name=siteedz_reardtorso jointIdx=-1
[skel] seg[35] name=siteedz_rearrtorso jointIdx=-1
[skel] seg[36] name=siteedz_rearltorso jointIdx=-1
[skel] seg[37] name=siteedz_searchlight jointIdx=-1
[skel] seg[38] name=siteedz_hip jointIdx=-1
[skel] seg[39] name=jointlthigh jointIdx=10
[skel] seg[40] name=jointlknee jointIdx=11
[skel] seg[41] name=jointlankle jointIdx=12
[skel] seg[42] name=jointlbacktoe jointIdx=13
[skel] seg[43] name=jointloutertoe jointIdx=14
[skel] seg[44] name=jointlinnertoe jointIdx=15
[skel] seg[45] name=siteedz_lfoot jointIdx=-1
[skel] seg[46] name=siteedz_ldleg jointIdx=-1
[skel] seg[47] name=siteedz_luleg jointIdx=-1
[skel] seg[48] name=jointrthigh jointIdx=16
[skel] seg[49] name=jointrknee jointIdx=17
[skel] seg[50] name=jointrankle jointIdx=18
[skel] seg[51] name=jointrbacktoe jointIdx=19
[skel] seg[52] name=jointrinnertoe jointIdx=20
[skel] seg[53] name=jointroutertoe jointIdx=21
[skel] seg[54] name=siteedz_rfoot jointIdx=-1
[skel] seg[55] name=siteedz_rdleg jointIdx=-1
[skel] seg[56] name=siteedz_ruleg jointIdx=-1
[skel] seg[57] name=jointshadow jointIdx=22
[skel] seg[58] name=jointtshadow jointIdx=23
[skel] seg[59] name=jointeye jointIdx=24
[skel] segments=60
[roster] slot 2 = HeatSink
[roster] slot 3 = Reservoir
[roster] slot 4 = Condenser1
[roster] slot 5 = Condenser2
[roster] slot 6 = Condenser3
[roster] slot 7 = Condenser4
[roster] slot 8 = Condenser5
[roster] slot 9 = Condenser6
[roster] slot 10 = GeneratorA
[roster] slot 11 = GeneratorB
[roster] slot 12 = GeneratorC
[roster] slot 13 = GeneratorD
[roster] slot 14 = Avionics
[roster] slot 15 = Myomers
[roster] slot 16 = Gyroscope
[roster] slot 17 = Torso
[roster] slot 18 = HUD
[roster] slot 19 = Searchlight
[roster] slot 20 = ThermalSight
[roster] slot 21 = AmmoBinAFC100
[roster] slot 22 = AFC100
[roster] slot 23 = ERLLaser
[roster] slot 24 = ERSLaser_1
[roster] slot 25 = ERSLaser_2
[roster] slot 26 = AmmoBinLRM15_1
[roster] slot 27 = LRM15_1
[roster] slot 28 = AmmoBinLRM15_2
[roster] slot 29 = LRM15_2
[roster] slot 30 = MessageManager
[roster] slot 31 = MechTech
[mech] model params: walkTR=65 runTR=40 maxAcc=20 throttleAdj=0.8 (deg,deg,u/s^2,scale)
[mech] look angles: L=50 R=-50 F=-15 B=0 (deg)
[zone] 0 'dz_dtorso' pts=122 seg=4 crit=5 redirect=0 VITAL
[zone] 1 'dz_hip' pts=122 seg=2 crit=4 redirect=0 VITAL
[zone] 2 'dz_larm' pts=77 seg=11 crit=2 redirect=0 DESCEND
[zone] 3 'dz_ldleg' pts=90 seg=40 crit=2 redirect=0 VITAL LEG
[zone] 4 'dz_ldoor' pts=1 seg=25 crit=0 redirect=0
[zone] 5 'dz_lfoot' pts=81 seg=41 crit=1 redirect=0 VITAL LEG
[zone] 6 'dz_lgun' pts=68 seg=12 crit=4 redirect=0 DESCEND
[zone] 7 'dz_ltorso' pts=117 seg=4 crit=6 redirect=0 VITAL
[zone] 8 'dz_luleg' pts=90 seg=39 crit=2 redirect=0 VITAL LEG
[zone] 9 'dz_rarm' pts=77 seg=5 crit=1 redirect=0 DESCEND
[zone] 10 'dz_rdleg' pts=90 seg=49 crit=2 redirect=0 VITAL LEG
[zone] 11 'dz_rdoor' pts=1 seg=27 crit=0 redirect=0
[zone] 12 'dz_reardtorso' pts=81 seg=4 crit=5 redirect=0 VITAL
[zone] 13 'dz_rearltorso' pts=117 seg=4 crit=4 redirect=0 VITAL
[zone] 14 'dz_rearrtorso' pts=117 seg=4 crit=4 redirect=0 VITAL
[zone] 15 'dz_rearutorso' pts=113 seg=4 crit=5 redirect=0 VITAL
[zone] 16 'dz_rfoot' pts=81 seg=50 crit=1 redirect=0 VITAL LEG
[zone] 17 'dz_rgun' pts=68 seg=6 crit=3 redirect=0 DESCEND
[zone] 18 'dz_rtorso' pts=117 seg=4 crit=6 redirect=0 VITAL
[zone] 19 'dz_ruleg' pts=90 seg=48 crit=2 redirect=0 VITAL LEG
[zone] 20 'dz_searchlight' pts=50 seg=4 crit=4 redirect=0
[zone] 21 'dz_utorso' pts=185 seg=4 crit=6 redirect=0 VITAL
[mech] damage zones streamed: 22 [dz_dtorso,dz_hip,dz_larm,dz_ldleg,dz_ldoor,dz_lfoot,dz_lgun,dz_ltorso,dz_luleg,dz_rarm,dz_rdleg,dz_rdoor,dz_reardtorso,dz_rearltorso,dz_rearrtorso,dz_rearutorso,dz_rfoot,dz_rgun,dz_rtorso,dz_ruleg,dz_searchlight,dz_utorso]
[cyl] table 'madcat' LOADED rows=7
[valve] 'Condenser1' valve=1 flow=0.166667
[valve] 'Condenser2' valve=1 flow=0.166667
[valve] 'Condenser3' valve=1 flow=0.166667
[valve] 'Condenser4' valve=1 flow=0.166667
[valve] 'Condenser5' valve=1 flow=0.166667
[valve] 'Condenser6' valve=1 flow=0.166667
[mapper] ctor id=0 throttleAttr=0x001a9fc8 controlModeAttr=0x001aa004
[map] 9 streamed mappings for 'Thrustmaster'
[map] BAD direct: idx=1 group=3 elem=68 subsysID=17 attrID=12 (attr NULL)
[map] BAD direct: idx=2 group=3 elem=67 subsysID=17 attrID=13 (attr NULL)
[gau2] cluster slot=14 classID=3011 auxScreen=5 name=Avionics
[gau2] cluster slot=15 classID=3014 auxScreen=6 name=Myomers
[gau2] cluster slot=22 classID=3021 auxScreen=1 name=AFC100
[gau2] cluster slot=23 classID=3016 auxScreen=10 name=ERLLaser
[gau2] cluster slot=24 classID=3016 auxScreen=3 name=ERSLaser_1
[gau2] cluster slot=25 classID=3016 auxScreen=12 name=ERSLaser_2
[gau2] cluster slot=27 classID=3024 auxScreen=2 name=LRM15_1
[gau2] cluster slot=29 classID=3024 auxScreen=9 name=LRM15_2
ColorMapperArmor warning: damage zone dz_missle not found
ColorMapperArmor warning: damage zone dz_missle not found
ColorMapperArmor warning: damage zone dz_lmissle not found
ColorMapperArmor warning: damage zone dz_rmissle not found
ColorMapperArmor warning: damage zone dz_ftorso not found
ColorMapperArmor warning: damage zone dz_btorso not found
[link] InitializePlayerLink -> vehicle playerLink=0x00ac1830
32loader runtime error: Unhandled exception
Exception 0E at 00FF:00485E1A error code 00000006
CS=00FF DS=0107 ES=0107 SS=0107 FS=011F GS=0000
EAX=00000000 EBX=001AA1EC ECX=0012DDC8 EDX=00000044
EBP=0012DDAC ESP=0012DDAC EDI=0012DE3C ESI=00050421
The invalid instruction was executed at 00485E1A
Module 'C:\REL410\BT\BTL4REC.EXE' section 'CODE' offset 00075E1A
[00485E12]: 8B 40 1C 8B 55 0C 8B 12 - 89 10 5D C3 55 8B EC 53
The instruction referenced illegal address 00000000
@@ -0,0 +1,88 @@
LOG: Early LOG Init complete
LOG: CONFIG: Loaded config file: C:/VWE/TeslaRel410/emulator/render-bridge/pod_render_tm.conf
LOG: DOSBox-X's working directory: C:\VWE\TeslaRel410\emulator\src\src
LOG: Logging init: beginning logging proper. This is the end of the early init logging
LOG: Logging: No logfile was given. All further logging will be discarded.
LOG: DOSBox-X version 2026.06.02 Commit d75a57c (MinGW SDL2 64-bit)
LOG: Prevent capture: 0
LOG: SDL: version 2.32.10, Video windows, Audio directsound
LOG: EXPERIMENTAL: Debugger enabled for MinGW build, DOSBox-X crashes depending on the terminal software you use. Launching from command prompt (cmd.exe) is recommended.
LOG: Windows keyboard layout ID is 0x0409
LOG: Host keyboard layout is now us (US English)
LOG: Mapper keyboard layout is now us (US English)
LOG: SDL2 reports desktop display mode 3440 x 1440
LOG: OpenGL Version : 4.6.0 NVIDIA 610.47
LOG: Configured windowposition: -
LOG: SDL: Current window pixel format: SDL_PIXELFORMAT_RGB888
LOG: SDL: You are running in 24 bpp mode, this will slow down things!
LOG: Releasing keyboard
LOG: SDL: Windows 11 round corners will be disabled.
LOG: Screen report: Method 'Win98base' (3440.000 x 1440.000 pixels) at (0.000 x 0.000) (910.167 x 381.000 mm) (35.833 x 15.000 in) (96.000 x 96.000 DPI)
LOG: ISA BCLK: 8333333.333Hz (25000000/3)
LOG: monopal: green,
LOG: Active save slot: 1 [Empty]
LOG: USING AVI+ZMBV
LOG: Pentium CMPXCHG8B emulation is enabled
LOG: Max 1073741824 sz 32768
LOG: Final 32768
LOG: Final arrangement: Below 4GB = 32768KB, Above 4GB = 0KB
LOG: VPXLOG: fifosock listening on 127.0.0.1:8621
LOG: VPXLOG: live render backend started
LOG: VPXLOG: base 0x150 respond=1 handshakes=3 log='C:\Users\cyd\AppData\Local/Temp/vwe-pod/vpxresp.txt'
LOG: MIDI:Opened device:win32
LOG: mic_input: Selected microphone device: Microphone (Steam Streaming Microphone)
LOG: One joystick reported, initializing with 4axis
LOG: Using joystick Xbox One Controller with 6 axes, 16 buttons and 1 hat(s)
LOG: VOODOO LFB now at d0000000
LOG: Serial1: BASE 3f8h
LOG: Serial1: namedpipe client of \\.\pipe\vrio (poll 0.10ms burst x16)
LOG: Serial1: namedpipe connected to \\.\pipe\vrio
LOG: Serial2: BASE 2f8h
LOG: Serial2: namedpipe client of \\.\pipe\vplasma (poll 1.00ms burst x1)
LOG: Serial2: namedpipe connected to \\.\pipe\vplasma
LOG: Serial3: BASE 3e8h
LOG: Serial: port 3 will write to file C:\VWE\TeslaRel410\emulator\render-bridge\podlog.txt
LOG: Parallel1: BASE 378h
LOG: MPU-401 Registering I/O ports as if IBM PC MPU-401 at base 330h
LOG: Memory I/O complexity optimization enabled aka option 'memory io optimization 1'. If the game or demo is unable to draw to the screen properly, set the option to false.
LOG: The 'scanline render on demand' option is available and may provide a modest boost in video render performance if set to true.
LOG: Allocated APM BIOS pm entry point at f000:ce40
LOG: Writing code to fce40
LOG: Writing code to fce60
LOG: Windows: IID_ITaskbarList3 is available
LOG: ISA Plug & Play BIOS enabled
LOG: VGA ROM BIOS init callback
LOG: pixratio 1.000, dw false, dh false
LOG: Aspect ratio: 640 x 480 xToY=1.333 yToX=0.750
LOG: WARNING: No translation support (to host) for code page 0
LOG: pixratio 1.350, dw false, dh false
LOG: Aspect ratio: 720 x 540 xToY=1.333 yToX=0.750
LOG: DOS keyboard layout loaded with main language code US for layout us
LOG: XMS: 50 handles allocated for use by the DOS environment
LOG: EMS page frame at 0xe000-0xefff
LOG: COMMAND.COM env size: 720 bytes
LOG: COMMAND.COM environment block: 0x0701 sz=0x002d
LOG: COMMAND.COM main body (PSP): 0x072f sz=0x009a
LOG: COMMAND.COM stack: 0x0749
LOG: SHELL:Redirect output to COM3
VPX lights@f1: type6=0 typeE=0 decoded=0 dir=0 amb(0.00,0.00,0.00)
LOG: 256654343 ERROR MOUSE:Unhandled videomode 79 on reset
LOG: pixratio 1.000, dw false, dh false
LOG: Aspect ratio: 640 x 480 xToY=1.333 yToX=0.750
VPX lightnode t=6 nb=52: [8]00000000/0 [12]00000000/0 [16]00000001/1.4013e-45 [20]3f800000/1 [24]3f800000/1 [28]3f800000/1 [32]64078678/1e+22 [36]64078678/1e+22 [40]c800df05/-131964 [44]c800df05/-131964 [48]ffffffff/nan
VPX lights@f121: type6=2 typeE=6 decoded=2 dir=1 amb(0.55,0.50,0.65)
L0 dir(0.11,0.77,0.63) col(1.10,0.90,1.00)
VPX lights@f241: type6=2 typeE=6 decoded=2 dir=1 amb(0.55,0.50,0.65)
L0 dir(0.11,0.77,0.63) col(1.10,0.90,1.00)
VPX lights@f361: type6=2 typeE=9 decoded=2 dir=1 amb(0.55,0.50,0.65)
L0 dir(0.11,0.77,0.63) col(1.10,0.90,1.00)
VPX lights@f481: type6=2 typeE=10 decoded=2 dir=1 amb(0.55,0.50,0.65)
L0 dir(0.11,0.77,0.63) col(1.10,0.90,1.00)
VPX lights@f601: type6=2 typeE=10 decoded=2 dir=1 amb(0.55,0.50,0.65)
L0 dir(0.11,0.77,0.63) col(1.10,0.90,1.00)
VPX lights@f721: type6=2 typeE=10 decoded=2 dir=1 amb(0.55,0.50,0.65)
L0 dir(0.11,0.77,0.63) col(1.10,0.90,1.00)
VPX lights@f841: type6=2 typeE=10 decoded=2 dir=1 amb(0.55,0.50,0.65)
L0 dir(0.11,0.77,0.63) col(1.10,0.90,1.00)
VPX lights@f961: type6=2 typeE=10 decoded=2 dir=1 amb(0.55,0.50,0.65)
L0 dir(0.11,0.77,0.63) col(1.10,0.90,1.00)
+287
View File
@@ -0,0 +1,287 @@
BattleTech v4.10
BTL4Application::BTL4Application
GaugeInterpreter: undefined label 'Initialization'
[exp] master player experience=2 simLive=1 heatModelOn=1 advDamage=1
[role] 'Role::Default' lives=1000 killBonus=500 dmgMod=1
[torso] horizJoint 'jointtorso' -> 0x00aae61c type=1 enabled=1
[weap] 'AFC100' seg=13 mount=sitelgunport rear=0
[proj] 'AFC100' ammoBinIndex=21 -> AmmoBinAFC100 (rounds=20)
[weap] 'ERLLaser' seg=7 mount=siterugunport rear=0
[weap] 'ERSLaser_1' seg=13 mount=sitelgunport rear=0
[weap] 'ERSLaser_2' seg=8 mount=siterdgunport rear=0
[weap] 'LRM15_1' seg=18 mount=sitelmissleport rear=0
[proj] 'LRM15_1' ammoBinIndex=26 -> AmmoBinLRM15_1 (rounds=16)
[weap] 'LRM15_2' seg=19 mount=sitermissleport rear=0
[proj] 'LRM15_2' ammoBinIndex=28 -> AmmoBinLRM15_2 (rounds=16)
[mech] segment walk done: subsystemCount=32 weaponCount=6
[skel] jointSubsystem=0x009f8148 jointCount=25
[skel] seg[0] name=ROOT jointIdx=-1
[skel] seg[1] name=jointlocal jointIdx=0
[skel] seg[2] name=jointhip jointIdx=1
[skel] seg[3] name=jointtorso jointIdx=2
[skel] seg[4] name=jointshakey jointIdx=3
[skel] seg[5] name=jointrshoulder jointIdx=4
[skel] seg[6] name=jointrgun jointIdx=5
[skel] seg[7] name=siterugunport jointIdx=-1
[skel] seg[8] name=siterdgunport jointIdx=-1
[skel] seg[9] name=siteedz_rgun jointIdx=-1
[skel] seg[10] name=siteedz_rarm jointIdx=-1
[skel] seg[11] name=jointlshoulder jointIdx=6
[skel] seg[12] name=jointlgun jointIdx=7
[skel] seg[13] name=sitelgunport jointIdx=-1
[skel] seg[14] name=sitelugunport jointIdx=-1
[skel] seg[15] name=siteldgunport jointIdx=-1
[skel] seg[16] name=siteedz_lgun jointIdx=-1
[skel] seg[17] name=siteedz_larm jointIdx=-1
[skel] seg[18] name=sitelmissleport jointIdx=-1
[skel] seg[19] name=sitermissleport jointIdx=-1
[skel] seg[20] name=sitelight jointIdx=-1
[skel] seg[21] name=siterutorsoport jointIdx=-1
[skel] seg[22] name=siterdtorsoport jointIdx=-1
[skel] seg[23] name=sitelutorsoport jointIdx=-1
[skel] seg[24] name=siteldtorsoport jointIdx=-1
[skel] seg[25] name=jointlmissledoor jointIdx=8
[skel] seg[26] name=siteedz_ldoor jointIdx=-1
[skel] seg[27] name=jointrmissledoor jointIdx=9
[skel] seg[28] name=siteedz_rdoor jointIdx=-1
[skel] seg[29] name=siteedz_rtorso jointIdx=-1
[skel] seg[30] name=siteedz_ltorso jointIdx=-1
[skel] seg[31] name=siteedz_utorso jointIdx=-1
[skel] seg[32] name=siteedz_dtorso jointIdx=-1
[skel] seg[33] name=siteedz_rearutorso jointIdx=-1
[skel] seg[34] name=siteedz_reardtorso jointIdx=-1
[skel] seg[35] name=siteedz_rearrtorso jointIdx=-1
[skel] seg[36] name=siteedz_rearltorso jointIdx=-1
[skel] seg[37] name=siteedz_searchlight jointIdx=-1
[skel] seg[38] name=siteedz_hip jointIdx=-1
[skel] seg[39] name=jointlthigh jointIdx=10
[skel] seg[40] name=jointlknee jointIdx=11
[skel] seg[41] name=jointlankle jointIdx=12
[skel] seg[42] name=jointlbacktoe jointIdx=13
[skel] seg[43] name=jointloutertoe jointIdx=14
[skel] seg[44] name=jointlinnertoe jointIdx=15
[skel] seg[45] name=siteedz_lfoot jointIdx=-1
[skel] seg[46] name=siteedz_ldleg jointIdx=-1
[skel] seg[47] name=siteedz_luleg jointIdx=-1
[skel] seg[48] name=jointrthigh jointIdx=16
[skel] seg[49] name=jointrknee jointIdx=17
[skel] seg[50] name=jointrankle jointIdx=18
[skel] seg[51] name=jointrbacktoe jointIdx=19
[skel] seg[52] name=jointrinnertoe jointIdx=20
[skel] seg[53] name=jointroutertoe jointIdx=21
[skel] seg[54] name=siteedz_rfoot jointIdx=-1
[skel] seg[55] name=siteedz_rdleg jointIdx=-1
[skel] seg[56] name=siteedz_ruleg jointIdx=-1
[skel] seg[57] name=jointshadow jointIdx=22
[skel] seg[58] name=jointtshadow jointIdx=23
[skel] seg[59] name=jointeye jointIdx=24
[skel] segments=60
[roster] slot 2 = HeatSink
[roster] slot 3 = Reservoir
[roster] slot 4 = Condenser1
[roster] slot 5 = Condenser2
[roster] slot 6 = Condenser3
[roster] slot 7 = Condenser4
[roster] slot 8 = Condenser5
[roster] slot 9 = Condenser6
[roster] slot 10 = GeneratorA
[roster] slot 11 = GeneratorB
[roster] slot 12 = GeneratorC
[roster] slot 13 = GeneratorD
[roster] slot 14 = Avionics
[roster] slot 15 = Myomers
[roster] slot 16 = Gyroscope
[roster] slot 17 =
[roster] slot 18 = HUD
[roster] slot 19 = Searchlight
[roster] slot 20 = ThermalSight
[roster] slot 21 = AmmoBinAFC100
[roster] slot 22 = AFC100
[roster] slot 23 = ERLLaser
[roster] slot 24 = ERSLaser_1
[roster] slot 25 = ERSLaser_2
[roster] slot 26 = AmmoBinLRM15_1
[roster] slot 27 = LRM15_1
[roster] slot 28 = AmmoBinLRM15_2
[roster] slot 29 = LRM15_2
[roster] slot 30 = MessageManager
[roster] slot 31 = MechTech
[mech] model params: walkTR=65 runTR=40 maxAcc=20 throttleAdj=0.8 (deg,deg,u/s^2,scale)
[mech] look angles: L=50 R=-50 F=-15 B=0 (deg)
[zone] 0 'dz_dtorso' pts=122 seg=4 crit=5 redirect=0 VITAL
[zone] 1 'dz_hip' pts=122 seg=2 crit=4 redirect=0 VITAL
[zone] 2 'dz_larm' pts=77 seg=11 crit=2 redirect=0 DESCEND
[zone] 3 'dz_ldleg' pts=90 seg=40 crit=2 redirect=0 VITAL LEG
[zone] 4 'dz_ldoor' pts=1 seg=25 crit=0 redirect=0
[zone] 5 'dz_lfoot' pts=81 seg=41 crit=1 redirect=0 VITAL LEG
[zone] 6 'dz_lgun' pts=68 seg=12 crit=4 redirect=0 DESCEND
[zone] 7 'dz_ltorso' pts=117 seg=4 crit=6 redirect=0 VITAL
[zone] 8 'dz_luleg' pts=90 seg=39 crit=2 redirect=0 VITAL LEG
[zone] 9 'dz_rarm' pts=77 seg=5 crit=1 redirect=0 DESCEND
[zone] 10 'dz_rdleg' pts=90 seg=49 crit=2 redirect=0 VITAL LEG
[zone] 11 'dz_rdoor' pts=1 seg=27 crit=0 redirect=0
[zone] 12 'dz_reardtorso' pts=81 seg=4 crit=5 redirect=0 VITAL
[zone] 13 'dz_rearltorso' pts=117 seg=4 crit=4 redirect=0 VITAL
[zone] 14 'dz_rearrtorso' pts=117 seg=4 crit=4 redirect=0 VITAL
[zone] 15 'dz_rearutorso' pts=113 seg=4 crit=5 redirect=0 VITAL
[zone] 16 'dz_rfoot' pts=81 seg=50 crit=1 redirect=0 VITAL LEG
[zone] 17 'dz_rgun' pts=68 seg=6 crit=3 redirect=0 DESCEND
[zone] 18 'dz_rtorso' pts=117 seg=4 crit=6 redirect=0 VITAL
[zone] 19 'dz_ruleg' pts=90 seg=48 crit=2 redirect=0 VITAL LEG
[zone] 20 'dz_searchlight' pts=50 seg=4 crit=4 redirect=0
[zone] 21 'dz_utorso' pts=185 seg=4 crit=6 redirect=0 VITAL
[mech] damage zones streamed: 22 [dz_dtorso,dz_hip,dz_larm,dz_ldleg,dz_ldoor,dz_lfoot,dz_lgun,dz_ltorso,dz_luleg,dz_rarm,dz_rdleg,dz_rdoor,dz_reardtorso,dz_rearltorso,dz_rearrtorso,dz_rearutorso,dz_rfoot,dz_rgun,dz_rtorso,dz_ruleg,dz_searchlight,dz_utorso]
[cyl] table 'madcat' LOADED rows=7
[valve] 'Condenser1' valve=1 flow=0.166667
[valve] 'Condenser2' valve=1 flow=0.166667
[valve] 'Condenser3' valve=1 flow=0.166667
[valve] 'Condenser4' valve=1 flow=0.166667
[valve] 'Condenser5' valve=1 flow=0.166667
[valve] 'Condenser6' valve=1 flow=0.166667
[mapper] ctor id=0 throttleAttr=0x00bece74 controlModeAttr=0x00beceb0
[map] 9 streamed mappings for 'Thrustmaster'
[gau2] cluster slot=14 classID=3011 auxScreen=5 name=Avionics
[gau2] cluster slot=15 classID=3014 auxScreen=6 name=Myomers
[gau2] cluster slot=22 classID=3021 auxScreen=1 name=AFC100
[gau2] cluster slot=23 classID=3016 auxScreen=10 name=ERLLaser
[gau2] cluster slot=24 classID=3016 auxScreen=3 name=ERSLaser_1
[gau2] cluster slot=25 classID=3016 auxScreen=12 name=ERSLaser_2
[gau2] cluster slot=27 classID=3024 auxScreen=2 name=LRM15_1
[gau2] cluster slot=29 classID=3024 auxScreen=9 name=LRM15_2
ColorMapperArmor warning: damage zone dz_missle not found
ColorMapperArmor warning: damage zone dz_missle not found
ColorMapperArmor warning: damage zone dz_lmissle not found
ColorMapperArmor warning: damage zone dz_rmissle not found
ColorMapperArmor warning: damage zone dz_ftorso not found
ColorMapperArmor warning: damage zone dz_btorso not found
ColorMapperCritical warning: subsystem Torso does not exist
ColorMapperHeat warning: subsystem Torso does not exist
[link] InitializePlayerLink -> vehicle playerLink=0x00beebf0
[skl] video\mad.skl -> 26 nodes, 19 objects
MapDisplay: operating=1 static=4 moving=0
BTL4Application::RunMissionMessageHandler
Turning Plasma Score Display On
BTL4Application::RunMissionMessageHandler
Turning Plasma Score Display On
[tick] roster live (first Sensor frame), radarPercent=1 voltState=4
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0.87728 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0.349066
[sim] pos=(54.6477,20,-653.02) yaw=-0.0740094 spd=14.4 eyePitch=0.349066 eyeYaw=0
[fire] 'ERSLaser_1' LOADED (level=7920.02 T=76.8869)
[fire] 'ERSLaser_2' LOADED (level=7936.72 T=76.8453)
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0.888889 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0.349066
[sim] pos=(56.2174,20,-638.607) yaw=-0.141754 spd=14.4 eyePitch=0.349066 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0.864013 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0.349066
[sim] pos=(58.765,20,-624.305) yaw=-0.20963 spd=14.4 eyePitch=0.349066 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0.895522 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0.349066
[sim] pos=(62.269,20,-610.237) yaw=-0.277378 spd=14.4 eyePitch=0.349066 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0.850746 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0.349066
[sim] pos=(66.7172,20,-596.438) yaw=-0.345117 spd=14.4 eyePitch=0.349066 eyeYaw=0
[fire] 'ERLLaser' LOADED (level=7928.62 T=76.0944)
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0.873964 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0.349066
[sim] pos=(72.0892,20,-582.972) yaw=-0.412857 spd=14.4 eyePitch=0.349066 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0.824212 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0.349066
[sim] pos=(78.3603,20,-569.901) yaw=-0.480597 spd=14.4 eyePitch=0.349066 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0.892206 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0.349066
[sim] pos=(85.5019,20,-557.284) yaw=-0.548337 spd=14.4 eyePitch=0.349066 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0.930348 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0.349066
[sim] pos=(93.4811,20,-545.179) yaw=-0.616077 spd=14.4 eyePitch=0.349066 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0.87728 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0.349066
[sim] pos=(102.261,20,-533.642) yaw=-0.683817 spd=14.4 eyePitch=0.349066 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0.890547 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0.349066
[sim] pos=(111.802,20,-522.726) yaw=-0.751558 spd=14.4 eyePitch=0.349066 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0.860696 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0.349066
[sim] pos=(122.061,20,-512.48) yaw=-0.819297 spd=14.4 eyePitch=0.349066 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0.890547 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0.349066
[sim] pos=(132.989,20,-502.953) yaw=-0.887036 spd=14.4 eyePitch=0.349066 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0.870647 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0.349066
[sim] pos=(144.536,20,-494.187) yaw=-0.954774 spd=14.4 eyePitch=0.349066 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0.913765 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0.349066
[sim] pos=(156.651,20,-486.223) yaw=-1.02251 spd=14.4 eyePitch=0.349066 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0.915423 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0.349066
[sim] pos=(169.277,20,-479.097) yaw=-1.09025 spd=14.4 eyePitch=0.349066 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0.887231 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0.349066
[sim] pos=(182.356,20,-472.842) yaw=-1.15799 spd=14.4 eyePitch=0.349066 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0.86733 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0.349066
[sim] pos=(195.829,20,-467.487) yaw=-1.22573 spd=14.4 eyePitch=0.349066 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0.835821 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0.349066
[sim] pos=(209.634,20,-463.056) yaw=-1.29347 spd=14.4 eyePitch=0.349066 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0.907131 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0.349066
[sim] pos=(223.706,20,-459.57) yaw=-1.36121 spd=14.4 eyePitch=0.349066 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0.827529 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0.349066
[sim] pos=(238.011,20,-457.04) yaw=-1.42908 spd=14.4 eyePitch=0.349066 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0.897181 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0.349066
[sim] pos=(252.426,20,-455.488) yaw=-1.49682 spd=14.4 eyePitch=0.349066 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0.905473 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0.349066
[sim] pos=(266.912,20,-454.915) yaw=-1.5708 spd=14.4 eyePitch=0.349066 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0.958541 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0.349066
[sim] pos=(281.405,20,-455.324) yaw=-1.50929 spd=14.4 eyePitch=0.349066 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0.892206 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0.349066
[sim] pos=(295.836,20,-456.713) yaw=-1.44156 spd=14.4 eyePitch=0.349066 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0.873964 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0.349066
[sim] pos=(310.14,20,-459.076) yaw=-1.37382 spd=14.4 eyePitch=0.349066 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0.907131 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0.349066
[sim] pos=(324.252,20,-462.402) yaw=-1.30608 spd=14.4 eyePitch=0.349066 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0.81592 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0.349066
[sim] pos=(338.105,20,-466.675) yaw=-1.23834 spd=14.4 eyePitch=0.349066 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0.932007 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0.349066
[sim] pos=(351.638,20,-471.876) yaw=-1.1706 spd=14.4 eyePitch=0.349066 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0.792703 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0.349066
[sim] pos=(364.788,20,-477.981) yaw=-1.10286 spd=14.4 eyePitch=0.349066 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0.865672 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0.349066
[sim] pos=(377.495,20,-484.963) yaw=-1.03512 spd=14.4 eyePitch=0.349066 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0.905473 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0.349066
[sim] pos=(389.7,20,-492.788) yaw=-0.967383 spd=14.4 eyePitch=0.349066 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0.860696 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0.349066
[sim] pos=(401.347,20,-501.421) yaw=-0.899644 spd=14.4 eyePitch=0.349066 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0.837479 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0.349066
[sim] pos=(412.383,20,-510.823) yaw=-0.831906 spd=14.4 eyePitch=0.349066 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0.885572 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0.349066
[sim] pos=(422.757,20,-520.951) yaw=-0.764167 spd=14.4 eyePitch=0.349066 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0.893864 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0.349066
[sim] pos=(432.422,20,-531.757) yaw=-0.696428 spd=14.4 eyePitch=0.349066 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0.85738 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0.349066
[sim] pos=(441.334,20,-543.193) yaw=-0.628689 spd=14.4 eyePitch=0.349066 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0.882255 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0.349066
[sim] pos=(449.451,20,-555.206) yaw=-0.56095 spd=14.4 eyePitch=0.349066 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0.844113 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0.349066
[sim] pos=(456.736,20,-567.741) yaw=-0.493212 spd=14.4 eyePitch=0.349066 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0.897181 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0.349066
[sim] pos=(463.168,20,-580.766) yaw=-0.425338 spd=14.4 eyePitch=0.349066 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0.85738 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0.349066
[sim] pos=(468.691,20,-594.17) yaw=-0.357599 spd=14.4 eyePitch=0.349066 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0.820895 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0.349066
[sim] pos=(473.295,20,-607.918) yaw=-0.28986 spd=14.4 eyePitch=0.349066 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0.922056 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0.349066
[sim] pos=(476.958,20,-621.946) yaw=-0.222122 spd=14.4 eyePitch=0.349066 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0.882255 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0.349066
[sim] pos=(479.662,20,-636.189) yaw=-0.154383 spd=14.4 eyePitch=0.349066 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0.849088 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0.349066
[sim] pos=(481.397,20,-650.583) yaw=-0.0866441 spd=14.4 eyePitch=0.349066 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0.915423 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0.349066
[sim] pos=(482.153,20,-665.061) yaw=-0.0189053 spd=14.4 eyePitch=0.349066 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0.900497 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0.349066
[sim] pos=(481.927,20,-679.558) yaw=0.0488334 spd=14.4 eyePitch=0.349066 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0.849088 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0.349066
[sim] pos=(480.721,20,-694.006) yaw=0.116572 spd=14.4 eyePitch=0.349066 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0.913765 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0.349066
[sim] pos=(478.539,20,-708.338) yaw=0.184311 spd=14.4 eyePitch=0.349066 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0.941957 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0.349066
[sim] pos=(475.393,20,-722.491) yaw=0.25205 spd=14.4 eyePitch=0.349066 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0.923715 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0.349066
[sim] pos=(471.296,20,-736.398) yaw=0.319789 spd=14.4 eyePitch=0.349066 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0.897181 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0.349066
[sim] pos=(466.267,20,-749.995) yaw=0.387527 spd=14.4 eyePitch=0.349066 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0.925373 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0.349066
[sim] pos=(460.328,20,-763.221) yaw=0.455266 spd=14.4 eyePitch=0.349066 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0.893864 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0.349066
[sim] pos=(453.509,20,-776.015) yaw=0.523005 spd=14.4 eyePitch=0.349066 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0.855721 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0.349066
[sim] pos=(445.839,20,-788.318) yaw=0.590744 spd=14.4 eyePitch=0.349066 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0.897181 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0.349066
[sim] pos=(437.353,20,-800.074) yaw=0.658482 spd=14.4 eyePitch=0.349066 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0.844113 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0.349066
[sim] pos=(428.092,20,-811.228) yaw=0.726221 spd=14.4 eyePitch=0.349066 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0.888889 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0.349066
[sim] pos=(418.097,20,-821.73) yaw=0.79396 spd=14.4 eyePitch=0.349066 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0.887231 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0.349066
[sim] pos=(407.414,20,-831.532) yaw=0.861698 spd=14.4 eyePitch=0.349066 eyeYaw=0
@@ -0,0 +1,86 @@
LOG: Early LOG Init complete
LOG: CONFIG: Loaded config file: C:/VWE/TeslaRel410/emulator/render-bridge/pod_render_rec.conf
LOG: DOSBox-X's working directory: C:\VWE\TeslaRel410\emulator\src\src
LOG: Logging init: beginning logging proper. This is the end of the early init logging
LOG: Logging: No logfile was given. All further logging will be discarded.
LOG: DOSBox-X version 2026.06.02 Commit d75a57c (MinGW SDL2 64-bit)
LOG: Prevent capture: 0
LOG: SDL: version 2.32.10, Video windows, Audio directsound
LOG: EXPERIMENTAL: Debugger enabled for MinGW build, DOSBox-X crashes depending on the terminal software you use. Launching from command prompt (cmd.exe) is recommended.
LOG: Windows keyboard layout ID is 0x0409
LOG: Host keyboard layout is now us (US English)
LOG: Mapper keyboard layout is now us (US English)
LOG: SDL2 reports desktop display mode 3440 x 1440
LOG: OpenGL Version : 4.6.0 NVIDIA 610.47
LOG: Configured windowposition: -
LOG: SDL: Current window pixel format: SDL_PIXELFORMAT_RGB888
LOG: SDL: You are running in 24 bpp mode, this will slow down things!
LOG: Releasing keyboard
LOG: SDL: Windows 11 round corners will be disabled.
LOG: Screen report: Method 'Win98base' (3440.000 x 1440.000 pixels) at (0.000 x 0.000) (910.167 x 381.000 mm) (35.833 x 15.000 in) (96.000 x 96.000 DPI)
LOG: ISA BCLK: 8333333.333Hz (25000000/3)
LOG: monopal: green,
LOG: Active save slot: 1 [Empty]
LOG: USING AVI+ZMBV
LOG: Pentium CMPXCHG8B emulation is enabled
LOG: Max 1073741824 sz 32768
LOG: Final 32768
LOG: Final arrangement: Below 4GB = 32768KB, Above 4GB = 0KB
LOG: VPXLOG: fifosock listening on 127.0.0.1:8621
LOG: VPXLOG: live render backend started
LOG: VPXLOG: base 0x150 respond=1 handshakes=3 log='C:\Users\cyd\AppData\Local/Temp/vwe-pod/vpxresp.txt'
LOG: MIDI:Opened device:win32
LOG: mic_input: Selected microphone device: Microphone (Steam Streaming Microphone)
LOG: One joystick reported, initializing with 4axis
LOG: Using joystick Xbox One Controller with 6 axes, 16 buttons and 1 hat(s)
LOG: VOODOO LFB now at d0000000
LOG: Serial1: BASE 3f8h
LOG: Serial1: namedpipe client of \\.\pipe\vrio (poll 0.10ms burst x16)
LOG: Serial1: namedpipe connected to \\.\pipe\vrio
LOG: Serial2: BASE 2f8h
LOG: Serial2: namedpipe client of \\.\pipe\vplasma (poll 1.00ms burst x1)
LOG: Serial2: namedpipe connected to \\.\pipe\vplasma
LOG: Serial3: BASE 3e8h
LOG: Serial: port 3 will write to file C:\VWE\TeslaRel410\emulator\render-bridge\podlog.txt
LOG: Parallel1: BASE 378h
LOG: MPU-401 Registering I/O ports as if IBM PC MPU-401 at base 330h
LOG: Memory I/O complexity optimization enabled aka option 'memory io optimization 1'. If the game or demo is unable to draw to the screen properly, set the option to false.
LOG: The 'scanline render on demand' option is available and may provide a modest boost in video render performance if set to true.
LOG: Allocated APM BIOS pm entry point at f000:ce40
LOG: Writing code to fce40
LOG: Writing code to fce60
LOG: Windows: IID_ITaskbarList3 is available
LOG: ISA Plug & Play BIOS enabled
LOG: VGA ROM BIOS init callback
LOG: pixratio 1.000, dw false, dh false
LOG: Aspect ratio: 640 x 480 xToY=1.333 yToX=0.750
LOG: WARNING: No translation support (to host) for code page 0
LOG: DOS keyboard layout loaded with main language code US for layout us
LOG: XMS: 50 handles allocated for use by the DOS environment
LOG: EMS page frame at 0xe000-0xefff
LOG: COMMAND.COM env size: 720 bytes
LOG: COMMAND.COM environment block: 0x0701 sz=0x002d
LOG: COMMAND.COM main body (PSP): 0x072f sz=0x009a
LOG: COMMAND.COM stack: 0x0749
LOG: pixratio 1.350, dw false, dh false
LOG: Aspect ratio: 720 x 540 xToY=1.333 yToX=0.750
LOG: SHELL:Redirect output to COM3
VPX lights@f1: type6=0 typeE=0 decoded=0 dir=0 amb(0.00,0.00,0.00)
LOG: 315553612 ERROR MOUSE:Unhandled videomode 79 on reset
LOG: pixratio 1.000, dw false, dh false
LOG: Aspect ratio: 640 x 480 xToY=1.333 yToX=0.750
VPX lightnode t=6 nb=52: [8]00000000/0 [12]00000000/0 [16]00000001/1.4013e-45 [20]3f800000/1 [24]3f800000/1 [28]3f800000/1 [32]64078678/1e+22 [36]64078678/1e+22 [40]cd00d703/-1.35098e+08 [44]cb00d809/-8.44391e+06 [48]ffffffff/nan
VPX lights@f121: type6=2 typeE=6 decoded=2 dir=1 amb(0.55,0.50,0.65)
L0 dir(0.11,0.77,0.63) col(1.10,0.90,1.00)
VPX lights@f241: type6=2 typeE=9 decoded=2 dir=1 amb(0.55,0.50,0.65)
L0 dir(0.11,0.77,0.63) col(1.10,0.90,1.00)
VPX lights@f361: type6=2 typeE=9 decoded=2 dir=1 amb(0.55,0.50,0.65)
L0 dir(0.11,0.77,0.63) col(1.10,0.90,1.00)
VPX lights@f481: type6=2 typeE=10 decoded=2 dir=1 amb(0.55,0.50,0.65)
L0 dir(0.11,0.77,0.63) col(1.10,0.90,1.00)
VPX lights@f601: type6=2 typeE=10 decoded=2 dir=1 amb(0.55,0.50,0.65)
L0 dir(0.11,0.77,0.63) col(1.10,0.90,1.00)
VPX lights@f721: type6=2 typeE=10 decoded=2 dir=1 amb(0.55,0.50,0.65)
L0 dir(0.11,0.77,0.63) col(1.10,0.90,1.00)
VPX lights@f841: type6=2 typeE=10 decoded=2 dir=1 amb(0.55,0.50,0.65)
L0 dir(0.11,0.77,0.63) col(1.10,0.90,1.00)
+628
View File
@@ -0,0 +1,628 @@
BattleTech v4.10
BTL4Application::BTL4Application
RIO never came back from test mode!
GaugeInterpreter: undefined label 'Initialization'
[exp] master player experience=2 simLive=1 heatModelOn=1 advDamage=1
[role] 'Role::Default' lives=1000 killBonus=500 dmgMod=1
[torso] horizJoint 'jointtorso' -> 0x00bfb27c type=1 enabled=1
[weap] 'AFC100' seg=13 mount=sitelgunport rear=0
[proj] 'AFC100' ammoBinIndex=21 -> AmmoBinAFC100 (rounds=20)
[weap] 'ERLLaser' seg=7 mount=siterugunport rear=0
[weap] 'ERSLaser_1' seg=13 mount=sitelgunport rear=0
[weap] 'ERSLaser_2' seg=8 mount=siterdgunport rear=0
[weap] 'LRM15_1' seg=18 mount=sitelmissleport rear=0
[proj] 'LRM15_1' ammoBinIndex=26 -> AmmoBinLRM15_1 (rounds=16)
[weap] 'LRM15_2' seg=19 mount=sitermissleport rear=0
[proj] 'LRM15_2' ammoBinIndex=28 -> AmmoBinLRM15_2 (rounds=16)
[mech] segment walk done: subsystemCount=32 weaponCount=6
[skel] jointSubsystem=0x00bf4450 jointCount=25
[mech] model params: walkTR=65 runTR=40 maxAcc=20 throttleAdj=0.8 (deg,deg,u/s^2,scale)
[mech] look angles: L=50 R=-50 F=-15 B=0 (deg)
[mech] damage zones streamed: 22 [dz_dtorso,dz_hip,dz_larm,dz_ldleg,dz_ldoor,dz_lfoot,dz_lgun,dz_ltorso,dz_luleg,dz_rarm,dz_rdleg,dz_rdoor,dz_reardtorso,dz_rearltorso,dz_rearrtorso,dz_rearutorso,dz_rfoot,dz_rgun,dz_rtorso,dz_ruleg,dz_searchlight,dz_utorso]
[cyl] table 'madcat' LOADED rows=7
[valve] 'Condenser1' valve=1 flow=0.166667
[valve] 'Condenser2' valve=1 flow=0.166667
[valve] 'Condenser3' valve=1 flow=0.166667
[valve] 'Condenser4' valve=1 flow=0.166667
[valve] 'Condenser5' valve=1 flow=0.166667
[valve] 'Condenser6' valve=1 flow=0.166667
[mapper] ctor id=0 throttleAttr=0x009b1144 controlModeAttr=0x009b1180
[gau2] cluster slot=14 classID=3011 auxScreen=5 name=Avionics
[gau2] cluster slot=15 classID=3014 auxScreen=6 name=Myomers
[gau2] cluster slot=22 classID=3021 auxScreen=1 name=AFC100
[gau2] cluster slot=23 classID=3016 auxScreen=10 name=ERLLaser
[gau2] cluster slot=24 classID=3016 auxScreen=3 name=ERSLaser_1
[gau2] cluster slot=25 classID=3016 auxScreen=12 name=ERSLaser_2
[gau2] cluster slot=27 classID=3024 auxScreen=2 name=LRM15_1
[gau2] cluster slot=29 classID=3024 auxScreen=9 name=LRM15_2
ColorMapperArmor warning: damage zone dz_missle not found
ColorMapperArmor warning: damage zone dz_missle not found
ColorMapperArmor warning: damage zone dz_lmissle not found
ColorMapperArmor warning: damage zone dz_rmissle not found
ColorMapperArmor warning: damage zone dz_ftorso not found
ColorMapperArmor warning: damage zone dz_btorso not found
ColorMapperCritical warning: subsystem Torso does not exist
ColorMapperHeat warning: subsystem Torso does not exist
[link] InitializePlayerLink -> vehicle playerLink=0x00acfaf8
[launch] state=11 minPriorityEmpty=0 ticks=15417
[queues] p0=BUSY p1=BUSY p2=BUSY p3=BUSY p4=- nextReady=1
[posts] id3=416
[launch] state=11 minPriorityEmpty=0 ticks=16430
[queues] p0=BUSY p1=BUSY p2=BUSY p3=BUSY p4=- nextReady=1
[posts] id3=502
[launch] state=11 minPriorityEmpty=0 ticks=17441
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=11 minPriorityEmpty=0 ticks=18451
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=11 minPriorityEmpty=0 ticks=19461
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 1 class=3035 view=0 res=0
[mer] 2 class=42 view=0 res=1
[mer] 3 class=42 view=0 res=1
[mer] 4 class=42 view=0 res=1
[mer] 5 class=42 view=0 res=1
[mer] 6 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=20545
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 7 class=42 view=0 res=1
[mer] 8 class=42 view=0 res=1
[mer] 9 class=42 view=0 res=1
[mer] 10 class=42 view=0 res=1
[mer] 11 class=42 view=0 res=1
[mer] 12 class=42 view=0 res=1
[mer] 13 class=42 view=0 res=1
[mer] 14 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=21553
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 15 class=42 view=0 res=1
[mer] 16 class=42 view=0 res=1
[mer] 17 class=42 view=0 res=1
[mer] 18 class=42 view=0 res=1
[mer] 19 class=42 view=0 res=1
[mer] 20 class=42 view=0 res=1
[mer] 21 class=42 view=0 res=1
[mer] 22 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=22561
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 23 class=42 view=0 res=1
[mer] 24 class=42 view=0 res=1
[mer] 25 class=42 view=0 res=1
[mer] 26 class=42 view=0 res=1
[mer] 27 class=42 view=0 res=1
[mer] 28 class=42 view=0 res=1
[mer] 29 class=42 view=0 res=1
[mer] 30 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=23569
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 31 class=42 view=0 res=1
[mer] 32 class=42 view=0 res=1
[mer] 33 class=42 view=0 res=1
[mer] 34 class=42 view=0 res=1
[mer] 35 class=42 view=0 res=1
[mer] 36 class=42 view=0 res=1
[mer] 37 class=42 view=0 res=1
[mer] 38 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=24577
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 39 class=94 view=0 res=1
[mer] 40 class=42 view=0 res=1
[mer] 41 class=94 view=0 res=1
[mer] 42 class=94 view=0 res=1
[mer] 43 class=94 view=0 res=1
[mer] 44 class=94 view=0 res=1
[mer] 45 class=94 view=0 res=1
[mer] 46 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=25585
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 47 class=94 view=0 res=1
[mer] 48 class=94 view=0 res=1
[mer] 49 class=42 view=0 res=1
[mer] 50 class=42 view=0 res=1
[mer] 51 class=42 view=0 res=1
[mer] 52 class=42 view=0 res=1
[mer] 53 class=42 view=0 res=1
[mer] 54 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=26591
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 55 class=94 view=0 res=1
[mer] 56 class=94 view=0 res=1
[mer] 57 class=94 view=0 res=1
[mer] 58 class=42 view=0 res=1
[mer] 59 class=42 view=0 res=1
[mer] 60 class=42 view=0 res=1
[mer] 61 class=42 view=0 res=1
[mer] 62 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=27599
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 63 class=94 view=0 res=1
[mer] 64 class=94 view=0 res=1
[mer] 65 class=94 view=0 res=1
[mer] 66 class=94 view=0 res=1
[mer] 67 class=94 view=0 res=1
[mer] 68 class=42 view=0 res=1
[mer] 69 class=94 view=0 res=1
[mer] 70 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=28607
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 71 class=94 view=0 res=1
[mer] 72 class=94 view=0 res=1
[stack] frame at 0x12dee7 drift=0 over 1001 frames ticks=28867 pump=352/1499
[mer] 73 class=94 view=0 res=1
[mer] 74 class=94 view=0 res=1
[mer] 75 class=94 view=0 res=1
[mer] 76 class=42 view=0 res=1
[mer] 77 class=94 view=0 res=1
[mer] 78 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=29617
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 79 class=94 view=0 res=1
[mer] 80 class=94 view=0 res=1
[mer] 81 class=94 view=0 res=1
[mer] 82 class=94 view=0 res=1
[mer] 83 class=94 view=0 res=1
[mer] 84 class=94 view=0 res=1
[mer] 85 class=42 view=0 res=1
[mer] 86 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=30625
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 87 class=42 view=0 res=1
[mer] 88 class=42 view=0 res=1
[mer] 89 class=42 view=0 res=1
[mer] 90 class=42 view=0 res=1
[mer] 91 class=94 view=0 res=1
[mer] 92 class=94 view=0 res=1
[mer] 93 class=42 view=0 res=1
[mer] 94 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=31633
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 95 class=94 view=0 res=1
[mer] 96 class=94 view=0 res=1
[mer] 97 class=94 view=0 res=1
[mer] 98 class=94 view=0 res=1
[mer] 99 class=42 view=0 res=1
[mer] 100 class=42 view=0 res=1
[mer] 101 class=42 view=0 res=1
[mer] 102 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=32641
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 103 class=42 view=0 res=1
[mer] 104 class=42 view=0 res=1
[mer] 105 class=42 view=0 res=1
[mer] 106 class=42 view=0 res=1
[mer] 107 class=42 view=0 res=1
[mer] 108 class=42 view=0 res=1
[mer] 109 class=42 view=0 res=1
[mer] 110 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=33649
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 111 class=42 view=0 res=1
[mer] 112 class=42 view=0 res=1
[mer] 113 class=42 view=0 res=1
[mer] 114 class=42 view=0 res=1
[mer] 115 class=42 view=0 res=1
[mer] 116 class=42 view=0 res=1
[mer] 117 class=42 view=0 res=1
[mer] 118 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=34657
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 119 class=42 view=0 res=1
[mer] 120 class=94 view=0 res=1
[mer] 121 class=42 view=0 res=1
[mer] 122 class=42 view=0 res=1
[mer] 123 class=42 view=0 res=1
[mer] 124 class=42 view=0 res=1
[mer] 125 class=42 view=0 res=1
[mer] 126 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=35665
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 127 class=42 view=0 res=1
[mer] 128 class=42 view=0 res=1
[mer] 129 class=42 view=0 res=1
[mer] 130 class=42 view=0 res=1
[mer] 131 class=42 view=0 res=1
[mer] 132 class=42 view=0 res=1
[mer] 133 class=42 view=0 res=1
[mer] 134 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=36673
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 135 class=42 view=0 res=1
[mer] 136 class=42 view=0 res=1
[mer] 137 class=42 view=0 res=1
[mer] 138 class=42 view=0 res=1
[mer] 139 class=42 view=0 res=1
[mer] 140 class=42 view=0 res=1
[mer] 141 class=42 view=0 res=1
[mer] 142 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=37681
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 143 class=94 view=0 res=1
[mer] 144 class=94 view=0 res=1
[mer] 145 class=94 view=0 res=1
[mer] 146 class=42 view=0 res=1
[mer] 147 class=94 view=0 res=1
[mer] 148 class=42 view=0 res=1
[mer] 149 class=94 view=0 res=1
[mer] 150 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=38689
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 151 class=94 view=0 res=1
[mer] 152 class=42 view=0 res=1
[mer] 153 class=42 view=0 res=1
[mer] 154 class=42 view=0 res=1
[mer] 155 class=94 view=0 res=1
[mer] 156 class=42 view=0 res=1
[mer] 157 class=42 view=0 res=1
[mer] 158 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=39699
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 159 class=94 view=0 res=1
[mer] 160 class=42 view=0 res=1
[mer] 161 class=42 view=0 res=1
[mer] 162 class=42 view=0 res=1
[mer] 163 class=42 view=0 res=1
[mer] 164 class=94 view=0 res=1
[mer] 165 class=94 view=0 res=1
[mer] 166 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=40707
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 167 class=94 view=0 res=1
[mer] 168 class=42 view=0 res=1
[mer] 169 class=94 view=0 res=1
[mer] 170 class=94 view=0 res=1
[mer] 171 class=42 view=0 res=1
[mer] 172 class=42 view=0 res=1
[mer] 173 class=42 view=0 res=1
[mer] 174 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=41715
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 175 class=42 view=0 res=1
[mer] 176 class=42 view=0 res=1
[mer] 177 class=94 view=0 res=1
[mer] 178 class=94 view=0 res=1
[mer] 179 class=94 view=0 res=1
[mer] 180 class=42 view=0 res=1
[mer] 181 class=42 view=0 res=1
[mer] 182 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=42723
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 183 class=94 view=0 res=1
[mer] 184 class=94 view=0 res=1
[mer] 185 class=42 view=0 res=1
[mer] 186 class=94 view=0 res=1
[mer] 187 class=94 view=0 res=1
[mer] 188 class=94 view=0 res=1
[mer] 189 class=42 view=0 res=1
[mer] 190 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=43731
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 191 class=94 view=0 res=1
[mer] 192 class=94 view=0 res=1
[mer] 193 class=42 view=0 res=1
[mer] 194 class=42 view=0 res=1
[mer] 195 class=42 view=0 res=1
[mer] 196 class=42 view=0 res=1
[mer] 197 class=94 view=0 res=1
[mer] 198 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=44739
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 199 class=94 view=0 res=1
[stack] frame at 0x12dee7 drift=0 over 2002 frames ticks=44887 pump=495/2643
[mer] 200 class=94 view=0 res=1
[mer] 201 class=94 view=0 res=1
[mer] 202 class=94 view=0 res=1
[mer] 203 class=94 view=0 res=1
[mer] 204 class=42 view=0 res=1
[mer] 205 class=94 view=0 res=1
[mer] 206 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=45748
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 207 class=48 view=0 res=0
[mer] 208 class=3001 view=1 res=1
[vid] type=1 file='mad.skl'
[skl] video\mad.skl -> 26 nodes, 19 objects
[launch] state=2 minPriorityEmpty=0 ticks=46754
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=47757
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=48868
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=49981
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=51092
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=52203
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=53316
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=54427
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=55537
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=56652
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=57762
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=58873
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=59985
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[stack] frame at 0x12dee7 drift=0 over 3003 frames ticks=60797 pump=638/3787
[launch] state=2 minPriorityEmpty=0 ticks=61097
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=62207
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=63319
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=64430
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=65540
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=66652
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=67763
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=68873
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=69986
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=71097
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 209 class=48 view=0 res=0
[mer] 210 class=48 view=0 res=0
[launch] state=2 minPriorityEmpty=0 ticks=72209
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 211 class=48 view=0 res=0
[mer] 212 class=48 view=0 res=0
[mer] 213 class=48 view=0 res=0
[mer] 214 class=48 view=0 res=0
[launch] state=2 minPriorityEmpty=0 ticks=73213
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 215 class=48 view=0 res=0
[mer] 216 class=48 view=0 res=0
[mer] 217 class=94 view=0 res=1
[mer] 218 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=74221
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 219 class=94 view=0 res=1
[mer] 220 class=94 view=0 res=1
[mer] 221 class=94 view=0 res=1
[mer] 222 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=75229
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 223 class=94 view=0 res=1
[mer] 224 class=94 view=0 res=1
[mer] 225 class=94 view=0 res=1
[mer] 226 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=76233
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 227 class=94 view=0 res=1
[mer] 228 class=94 view=0 res=1
[stack] frame at 0x12dee7 drift=0 over 4004 frames ticks=76715 pump=781/4931
[mer] 229 class=94 view=0 res=1
[mer] 230 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=77239
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 231 class=94 view=0 res=1
[mer] 232 class=94 view=0 res=1
[mer] 233 class=94 view=0 res=1
[mer] 234 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=78244
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 235 class=94 view=0 res=1
[mer] 236 class=94 view=0 res=1
[mer] 237 class=94 view=0 res=1
[mer] 238 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=79249
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 239 class=94 view=0 res=1
[mer] 240 class=94 view=0 res=1
[mer] 241 class=94 view=0 res=1
[mer] 242 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=80253
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 243 class=94 view=0 res=1
[mer] 244 class=94 view=0 res=1
[mer] 245 class=94 view=0 res=1
[mer] 246 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=81257
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 247 class=94 view=0 res=1
MapDisplay: operating=1 static=4 moving=0
[mer] 248 class=94 view=0 res=1
[mer] 249 class=94 view=0 res=1
[mer] 250 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=82262
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 251 class=94 view=0 res=1
[mer] 252 class=94 view=0 res=1
[mer] 253 class=94 view=0 res=1
[mer] 254 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=83266
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 255 class=94 view=0 res=1
[mer] 256 class=94 view=0 res=1
[mer] 257 class=94 view=0 res=1
[mer] 258 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=84270
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 259 class=94 view=0 res=1
[mer] 260 class=94 view=0 res=1
[mer] 261 class=94 view=0 res=1
[mer] 262 class=48 view=0 res=0
[launch] state=2 minPriorityEmpty=0 ticks=85274
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 263 class=48 view=0 res=0
[mer] 264 class=48 view=0 res=0
[mer] 265 class=48 view=0 res=0
[launch] state=2 minPriorityEmpty=1 ticks=86277
[queues] p0=- p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
BTL4Application::RunMissionMessageHandler
Turning Plasma Score Display On
BTL4Application::RunMissionMessageHandler
Turning Plasma Score Display On
[tick] roster live (first Sensor frame), radarPercent=1 voltState=4
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[euler] 1 this=0x12dbbc matrix=0x12db70 stack=0x12db5b
[sim] pos=(-130.068,0,253.875) yaw=0.0739806 spd=14.4 eyePitch=0 eyeYaw=0
[fire] 'ERSLaser_1' LOADED (level=7957.71 T=76.8845)
[fire] 'ERSLaser_2' LOADED (level=7940.83 T=76.8449)
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[euler] 2 this=0x12dbbc matrix=0x12db70 stack=0x12db5b
[sim] pos=(-131.632,0,239.491) yaw=0.141585 spd=14.4 eyePitch=0 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[euler] 3 this=0x12dbbc matrix=0x12db70 stack=0x12db5b
[sim] pos=(-134.174,0,225.203) yaw=0.209391 spd=14.4 eyePitch=0 eyeYaw=0
[stack] frame at 0x12dee7 drift=0 over 5005 frames ticks=92813 pump=867/6075
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[euler] 4 this=0x12dbbc matrix=0x12db70 stack=0x12db5b
[sim] pos=(-137.67,0,211.147) yaw=0.277063 spd=14.4 eyePitch=0 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[euler] 5 this=0x12dbbc matrix=0x12db70 stack=0x12db5b
[sim] pos=(-142.104,0,197.374) yaw=0.344668 spd=14.4 eyePitch=0 eyeYaw=0
[fire] 'ERLLaser' LOADED (level=7926.59 T=76.0947)
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[euler] 6 this=0x12dbbc matrix=0x12db70 stack=0x12db5b
[sim] pos=(-147.464,0,183.919) yaw=0.41234 spd=14.4 eyePitch=0 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[euler] 7 this=0x12dbbc matrix=0x12db70 stack=0x12db5b
[sim] pos=(-153.721,0,170.857) yaw=0.480012 spd=14.4 eyePitch=0 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[euler] 8 this=0x12dbbc matrix=0x12db70 stack=0x12db5b
[sim] pos=(-160.84,0,158.26) yaw=0.547617 spd=14.4 eyePitch=0 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[euler] 9 this=0x12dbbc matrix=0x12db70 stack=0x12db5b
[sim] pos=(-168.802,0,146.161) yaw=0.615289 spd=14.4 eyePitch=0 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[euler] 10 this=0x12dbbc matrix=0x12db70 stack=0x12db5b
[sim] pos=(-177.564,0,134.628) yaw=0.682961 spd=14.4 eyePitch=0 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[euler] 11 this=0x12dbbc matrix=0x12db70 stack=0x12db5b
[sim] pos=(-187.085,0,123.714) yaw=0.750634 spd=14.4 eyePitch=0 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[euler] 12 this=0x12dbbc matrix=0x12db70 stack=0x12db5b
[sim] pos=(-197.312,0,113.479) yaw=0.818238 spd=14.4 eyePitch=0 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[sim] pos=(-208.207,0,103.957) yaw=0.885843 spd=14.4 eyePitch=0 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[sim] pos=(-219.721,0,95.1941) yaw=0.953449 spd=14.4 eyePitch=0 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[sim] pos=(-231.8,0,87.2286) yaw=1.02105 spd=14.4 eyePitch=0 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[sim] pos=(-244.403,0,80.0906) yaw=1.08873 spd=14.4 eyePitch=0 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[sim] pos=(-257.446,0,73.8269) yaw=1.15633 spd=14.4 eyePitch=0 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[sim] pos=(-270.883,0,68.4587) yaw=1.22394 spd=14.4 eyePitch=0 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[sim] pos=(-284.651,0,64.0104) yaw=1.29154 spd=14.4 eyePitch=0 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[sim] pos=(-298.731,0,60.4934) yaw=1.35935 spd=14.4 eyePitch=0 eyeYaw=0
[stack] frame at 0x12dee7 drift=0 over 6006 frames ticks=109591 pump=867/7219
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[sim] pos=(-312.989,0,57.9425) yaw=1.42703 spd=14.4 eyePitch=0 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[sim] pos=(-327.371,0,56.3627) yaw=1.49464 spd=14.4 eyePitch=0 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[sim] pos=(-341.842,0,55.758) yaw=1.5708 spd=14.4 eyePitch=0 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[sim] pos=(-356.321,0,56.1332) yaw=1.51162 spd=14.4 eyePitch=0 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[sim] pos=(-370.741,0,57.4867) yaw=1.44395 spd=14.4 eyePitch=0 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[sim] pos=(-385.009,0,59.8065) yaw=1.37641 spd=14.4 eyePitch=0 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[sim] pos=(-399.087,0,63.084) yaw=1.30887 spd=14.4 eyePitch=0 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[sim] pos=(-412.912,0,67.3041) yaw=1.24133 spd=14.4 eyePitch=0 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[sim] pos=(-426.421,0,72.4476) yaw=1.17379 spd=14.4 eyePitch=0 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[sim] pos=(-439.552,0,78.491) yaw=1.10625 spd=14.4 eyePitch=0 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[sim] pos=(-452.232,0,85.3996) yaw=1.03878 spd=14.4 eyePitch=0 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[sim] pos=(-464.419,0,93.1473) yaw=0.971302 spd=14.4 eyePitch=0 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[sim] pos=(-476.066,0,101.708) yaw=0.903761 spd=14.4 eyePitch=0 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[sim] pos=(-487.109,0,111.035) yaw=0.83622 spd=14.4 eyePitch=0 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[sim] pos=(-497.497,0,121.087) yaw=0.768677 spd=14.4 eyePitch=0 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[sim] pos=(-507.183,0,131.816) yaw=0.701135 spd=14.4 eyePitch=0 eyeYaw=0
[stack] frame at 0x12dee7 drift=0 over 7007 frames ticks=126346 pump=867/8363
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[sim] pos=(-516.132,0,143.186) yaw=0.633524 spd=14.4 eyePitch=0 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[sim] pos=(-524.291,0,155.135) yaw=0.565913 spd=14.4 eyePitch=0 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[sim] pos=(-531.612,0,167.583) yaw=0.498435 spd=14.4 eyePitch=0 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[sim] pos=(-538.082,0,180.509) yaw=0.43089 spd=14.4 eyePitch=0 eyeYaw=0
@@ -65,6 +65,7 @@ set TEMP=c:\
rem arena1 city mission (TESTARN.EGG: map=arena1, time=day) with the RIO
rem attached; stdout redirected so mission-load progress survives kills.
set BT_MECH_LOG=1
set BT_MAP_LOG=1
set BT_MER_LOG=1
set BT_VID_LOG=1
set BT_LAUNCH_LOG=1
@@ -71,6 +71,9 @@ set BT_FORCE_THROTTLE=0.6
set BT_FORCE_TURN=0.25
set HEAPSIZE=15000000
set L4GAUGE=640x480x16
set BT_MAP_LOG=1
set BT_SKEL_DUMP=1
set BT_MECH_LOG=1
call setenv.bat t s n p
32rtm.exe -x
BTL4REC.EXE -egg testarn.egg > COM3
+520 -17
View File
@@ -1,26 +1,529 @@
BattleTech v4.10
BTL4Application::BTL4Application
GaugeInterpreter: undefined label 'Initialization'
[exp] master player experience=2 simLive=1 heatModelOn=1 advDamage=1
[role] 'Role::Default' lives=1000 killBonus=500 dmgMod=1
[torso] horizJoint 'jointtorso' -> 0x00be7968 type=1 enabled=1
[weap] 'AFC100' seg=13 mount=sitelgunport rear=0
[proj] 'AFC100' ammoBinIndex=21 -> AmmoBinAFC100 (rounds=20)
[weap] 'ERLLaser' seg=7 mount=siterugunport rear=0
[weap] 'ERSLaser_1' seg=13 mount=sitelgunport rear=0
[weap] 'ERSLaser_2' seg=8 mount=siterdgunport rear=0
[weap] 'LRM15_1' seg=18 mount=sitelmissleport rear=0
[proj] 'LRM15_1' ammoBinIndex=26 -> AmmoBinLRM15_1 (rounds=16)
[weap] 'LRM15_2' seg=19 mount=sitermissleport rear=0
[proj] 'LRM15_2' ammoBinIndex=28 -> AmmoBinLRM15_2 (rounds=16)
[mech] segment walk done: subsystemCount=32 weaponCount=6
[skel] jointSubsystem=0x00bf4450 jointCount=25
[mech] model params: walkTR=65 runTR=40 maxAcc=20 throttleAdj=0.8 (deg,deg,u/s^2,scale)
[mech] look angles: L=50 R=-50 F=-15 B=0 (deg)
[mech] damage zones streamed: 22 [dz_dtorso,dz_hip,dz_larm,dz_ldleg,dz_ldoor,dz_lfoot,dz_lgun,dz_ltorso,dz_luleg,dz_rarm,dz_rdleg,dz_rdoor,dz_reardtorso,dz_rearltorso,dz_rearrtorso,dz_rearutorso,dz_rfoot,dz_rgun,dz_rtorso,dz_ruleg,dz_searchlight,dz_utorso]
[cyl] table 'madcat' LOADED rows=7
[valve] 'Condenser1' valve=1 flow=0.166667
[valve] 'Condenser2' valve=1 flow=0.166667
[valve] 'Condenser3' valve=1 flow=0.166667
[valve] 'Condenser4' valve=1 flow=0.166667
[valve] 'Condenser5' valve=1 flow=0.166667
[valve] 'Condenser6' valve=1 flow=0.166667
[mapper] ctor id=0 throttleAttr=0x009b2ef0 controlModeAttr=0x009b2f2c
[gau2] cluster slot=14 classID=3011 auxScreen=5 name=Avionics
[gau2] cluster slot=15 classID=3014 auxScreen=6 name=Myomers
[gau2] cluster slot=22 classID=3021 auxScreen=1 name=AFC100
[gau2] cluster slot=23 classID=3016 auxScreen=10 name=ERLLaser
[gau2] cluster slot=24 classID=3016 auxScreen=3 name=ERSLaser_1
[gau2] cluster slot=25 classID=3016 auxScreen=12 name=ERSLaser_2
[gau2] cluster slot=27 classID=3024 auxScreen=2 name=LRM15_1
[gau2] cluster slot=29 classID=3024 auxScreen=9 name=LRM15_2
ColorMapperArmor warning: damage zone dz_missle not found
ColorMapperArmor warning: damage zone dz_missle not found
ColorMapperArmor warning: damage zone dz_lmissle not found
ColorMapperArmor warning: damage zone dz_rmissle not found
ColorMapperArmor warning: damage zone dz_ftorso not found
ColorMapperArmor warning: damage zone dz_btorso not found
32loader runtime error: Unhandled exception
Exception 0E at 00FF:00485E1A error code 00000006
CS=00FF DS=0107 ES=0107 SS=0107 FS=011F GS=0000
EAX=00000000 EBX=009CFDE0 ECX=0012DDC8 EDX=00000044
EBP=0012DDAC ESP=0012DDAC EDI=0012DE3C ESI=00050421
The invalid instruction was executed at 00485E1A
Module 'C:\REL410\BT\BTL4REC.EXE' section 'CODE' offset 00075E1A
[00485E12]: 8B 40 1C 8B 55 0C 8B 12 - 89 10 5D C3 55 8B EC 53
The instruction referenced illegal address 00000000
ColorMapperCritical warning: subsystem Torso does not exist
ColorMapperHeat warning: subsystem Torso does not exist
[link] InitializePlayerLink -> vehicle playerLink=0x00acfaf8
[launch] state=11 minPriorityEmpty=0 ticks=10842
[queues] p0=BUSY p1=BUSY p2=BUSY p3=BUSY p4=- nextReady=1
[posts] id3=416
[launch] state=11 minPriorityEmpty=0 ticks=11854
[queues] p0=BUSY p1=BUSY p2=BUSY p3=BUSY p4=- nextReady=1
[posts] id3=502
[launch] state=11 minPriorityEmpty=0 ticks=12864
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=11 minPriorityEmpty=0 ticks=13873
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=11 minPriorityEmpty=0 ticks=14882
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 1 class=3035 view=0 res=0
[mer] 2 class=42 view=0 res=1
[mer] 3 class=42 view=0 res=1
[mer] 4 class=42 view=0 res=1
[mer] 5 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=15887
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 6 class=42 view=0 res=1
[mer] 7 class=42 view=0 res=1
[mer] 8 class=42 view=0 res=1
[mer] 9 class=42 view=0 res=1
[mer] 10 class=42 view=0 res=1
[mer] 11 class=42 view=0 res=1
[mer] 12 class=42 view=0 res=1
[mer] 13 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=16949
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
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[launch] state=2 minPriorityEmpty=0 ticks=18011
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 22 class=42 view=0 res=1
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[launch] state=2 minPriorityEmpty=0 ticks=19021
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 30 class=42 view=0 res=1
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[launch] state=2 minPriorityEmpty=0 ticks=20130
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 39 class=94 view=0 res=1
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[launch] state=2 minPriorityEmpty=0 ticks=21239
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 48 class=94 view=0 res=1
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[launch] state=2 minPriorityEmpty=0 ticks=22350
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 57 class=94 view=0 res=1
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[launch] state=2 minPriorityEmpty=0 ticks=23459
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 66 class=94 view=0 res=1
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[stack] frame at 0x12dee7 drift=0 over 1001 frames ticks=24380 pump=352/1499
[mer] 74 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=24569
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 75 class=94 view=0 res=1
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[launch] state=2 minPriorityEmpty=0 ticks=25680
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 84 class=94 view=0 res=1
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[launch] state=2 minPriorityEmpty=0 ticks=26789
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 93 class=42 view=0 res=1
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[launch] state=2 minPriorityEmpty=0 ticks=27898
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 102 class=94 view=0 res=1
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[launch] state=2 minPriorityEmpty=0 ticks=29009
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 111 class=42 view=0 res=1
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[launch] state=2 minPriorityEmpty=0 ticks=30118
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
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[launch] state=2 minPriorityEmpty=0 ticks=31227
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 129 class=42 view=0 res=1
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[launch] state=2 minPriorityEmpty=0 ticks=32338
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 138 class=42 view=0 res=1
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[mer] 144 class=94 view=0 res=1
LBE4ControlsManager::Execute, lost RIO analog request
iThinkIRQIsOn =1, actual state =1, characters sent =2214
[mer] 145 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=33342
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
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[launch] state=2 minPriorityEmpty=0 ticks=34364
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 154 class=42 view=0 res=1
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[launch] state=2 minPriorityEmpty=0 ticks=35473
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
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[launch] state=2 minPriorityEmpty=0 ticks=36582
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[posts] id3=530
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[launch] state=2 minPriorityEmpty=0 ticks=37693
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[posts] id3=530
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[launch] state=2 minPriorityEmpty=0 ticks=38802
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[posts] id3=530
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[launch] state=2 minPriorityEmpty=0 ticks=39911
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[posts] id3=530
[mer] 199 class=94 view=0 res=1
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[stack] frame at 0x12dee7 drift=0 over 2002 frames ticks=40280 pump=495/2643
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[launch] state=2 minPriorityEmpty=0 ticks=41023
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
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[vid] type=1 file='mad.skl'
[skl] video\mad.skl -> 26 nodes, 19 objects
[launch] state=2 minPriorityEmpty=0 ticks=42132
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=43241
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=44352
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=45461
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=46570
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=47681
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=48790
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
LBE4ControlsManager::Execute, lost RIO analog request
iThinkIRQIsOn =1, actual state =1, characters sent =2366
[launch] state=2 minPriorityEmpty=0 ticks=49900
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=51011
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=52122
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=53231
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=54342
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=55451
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[stack] frame at 0x12dee7 drift=0 over 3003 frames ticks=56152 pump=638/3787
[launch] state=2 minPriorityEmpty=0 ticks=56561
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=57672
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=58781
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=59890
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=61001
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=62110
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=63219
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
LBE4ControlsManager::Execute, lost RIO analog request
iThinkIRQIsOn =1, actual state =1, characters sent =2370
[launch] state=2 minPriorityEmpty=0 ticks=64331
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=65440
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=66549
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
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[launch] state=2 minPriorityEmpty=0 ticks=67660
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[posts] id3=530
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[launch] state=2 minPriorityEmpty=0 ticks=70991
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[stack] frame at 0x12dee7 drift=0 over 4004 frames ticks=72022 pump=781/4931
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[launch] state=2 minPriorityEmpty=0 ticks=74321
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[posts] id3=530
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[launch] state=2 minPriorityEmpty=0 ticks=75430
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[posts] id3=530
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[launch] state=2 minPriorityEmpty=0 ticks=76539
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[posts] id3=530
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MapDisplay: operating=1 static=6 moving=0
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[launch] state=2 minPriorityEmpty=0 ticks=77650
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[launch] state=2 minPriorityEmpty=0 ticks=78759
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[posts] id3=530
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LBE4ControlsManager::Execute, lost RIO analog request
iThinkIRQIsOn =1, actual state =1, characters sent =2373
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[posts] id3=530
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[launch] state=2 minPriorityEmpty=1 ticks=80980
[queues] p0=- p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
BTL4Application::RunMissionMessageHandler
Turning Plasma Score Display On
BTL4Application::RunMissionMessageHandler
Turning Plasma Score Display On
[tick] roster live (first Sensor frame), radarPercent=1 voltState=4
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[euler] 1 this=0x12dbbc matrix=0x12db70 stack=0x12db5b
[sim] pos=(-631.704,0,-244.183) yaw=-1.49721 spd=14.4 eyePitch=0 eyeYaw=0
[fire] 'ERSLaser_1' LOADED (level=7941.22 T=76.8855)
+197
View File
@@ -0,0 +1,197 @@
# BT 4.10 — the damage model, end to end
How a shot becomes lost armor, dead equipment, and a mech kill. Synthesized
from the surviving 1995 engine source (`CODE/RP/MUNGA/`), the reconstructed
BT-side TUs (`restoration/source410/BT/`), and the BT411 binary reversal.
Per-TU depth lives in the sibling `*.NOTES.md` files; this doc is the
cross-cutting flow.
```
weapon fire ──► Damage record ──► TakeDamageMessage ──► victim handler
│ (unaimed? cylinder table)
damageZones[zone]->TakeDamage
armor economy: level += amount × scale[type]
┌──────────────────┬────────────────────────┤
▼ ▼ ▼
level ≥ 1.0 Energy special level < 1.0
zone destroyed (generator short) (leg ≥ 0.5 → limp)
┌──────────┼──────────────┐
▼ ▼ ▼
VITAL LEG other zone
mech kill mech down SendSubsystemDamage (crit allotments → equipment)
+ RecurseSegmentTable (SIBS / DESCEND)
```
## 1. The Damage record (engine: `MUNGA/DAMAGE.HPP`)
Every hit travels as one `Damage` struct:
| field | meaning |
|---|---|
| `damageType` | 0 Collision · 1 Ballistic · 2 Explosive · 3 Laser · 4 Energy |
| `damageAmount` | points (the only field in the armor formula) |
| `damageForce` | impulse vector (physics/feel, not armor) |
| `surfaceNormal`, `impactPoint` | world-space impact geometry |
| `burstCount` | "times to apply" — **NOT in the armor formula**; one message = one application. Feeds splash falloff and the gyro bounce only. |
## 2. Producers — where Damage records are born
**Beam weapons** (`EMITTER.CPP`, PPC/lasers): instant-hit at the owner's
current target when `rangeToTarget <= effectiveRange`. The discharge energy
splits by the authored ratio `damageFraction = dmg/(dmg+heat)`; the delivered
amount scales with charge: `damagePortion = authored × chargeRatio²` (an
undercharged PPC hits soft). The heat portion goes into the FIRER's own heat
sinks. Delivery = `MechWeapon::SendDamage`.
**Ballistic / missile weapons** (`PROJWEAP.CPP`, `MISLANCH.CPP`,
`MISSILE.CPP`): the weapon FSM's Loaded case pulls ammo (`FeedAmmo`), checks
jam, then `FireWeapon` spawns ONE cluster `Missile` entity per salvo
(salvo-split `damageAmount`, `burstCount` = missile count). The round flies
guided (seeker + thruster); the proximity fuse delivers the whole record
once, `impactPoint` = the round's world position, zone = 1 (unaimed).
**Explosions / splash** (`MUNGA/EXPLODE.CPP`): a boxed splash volume gathers
movers + cultural objects sorted by distance; each target gets
`burstCount = original / r^1.2` (min 1), force along the radius vector,
zone = 1.
**Collisions** (`MUNGA/MOVER.CPP` `ProcessCollisionList`): type Collision,
amount computed by the bounce resolver (`StaticBounce` from velocity,
elasticity, friction), impact point from the collision slice. Multiple
same-frame collisions are averaged, damage summed.
## 3. Delivery — `Entity::TakeDamageMessage` (`ENTITY3.HPP`)
Fields: `inflictingEntity`, `damageZone` (+`invalidDamageZone` = zone < 0),
`damageData`, `inflictingSubsystemID` (so the BT message manager can bundle
explosion resource IDs). Dispatched AT the victim entity.
The authored contract (ENTITY3.HPP warning): **only reticle-based (aimed)
weapons carry a valid zone**. Everything else — missiles, splash, rams —
arrives zone = 1 and must be resolved by the victim.
The attacker also posts a `ScoreInflicted` message to its own player per
delivered hit (the damage score).
## 4. Victim routing — `Mech::TakeDamageMessageHandler` (`MECH.CPP`)
Binary hub @004a0230, in order:
1. Feed the RAW record to the gyro (cockpit bounce — even an invalid-zone
hit shakes the pilot). *(staged: feel wave)*
2. Latch `lastInflictingID` — keys the LOD damage-clustering below.
3. **Unaimed resolve**: if `invalidDamageZone`, map `impactPoint` through the
cylinder hit-location table (`DMGTABLE.CPP`, type-29 resource, cached
mech+0x444): world → mech-local; local height picks a ROW (feet rows are
chassis-fixed, upper rows add the LIVE torso twist to the impact angle);
`atan2(z,x)` picks the angular CELL; a uniform roll walks the cell's
cumulative distribution (the BattleTech dice scatter) → hull zone.
4. Chain to `Entity::TakeDamageMessageHandler`: zone 1 is DROPPED (base
contract), otherwise `damageZones[zone]->TakeDamage(damageData)`.
## 5. The hull zone — `Mech__DamageZone::TakeDamage` (`MECHDMG.CPP`)
**Artifact (LOD) zones** — a zone with a non-empty redirect table is a
low-LOD hull shell: it never takes damage itself, it routes to a real child
zone. Same-attacker clustering: within 0.25 s the SAME child is hit again;
past 10 s re-roll; in between, 33 % reuse. The artifact's displayed level =
mean of its children.
**Real zones — the armor economy**:
damageLevel += damageAmount × damageScale[damageType] clamp [0,1]
Authoring streams armor POINTS per type; the ctor normalizes
`scale[type] = 1/(points[type] × armorPoints)`, so 1.0 = the zone's full
point budget spent. **Leg zones halve every scale** (legs effectively carry
double points). 1.0 → BurningState + DestroyedGraphicState.
**Per-hit specials**: an Energy hit on a zone with critical subsystems rolls
ONE of them; if the pick is a Generator it is force-shorted (screens
flicker, weapons drop dead until recovery; novice cockpits exempt).
**State outcomes** by the new level:
| condition | result |
|---|---|
| VITAL zone hits 1.0 | mech kill (`statusAlarm` 9) |
| leg zone hits 1.0 | fall → mech kill |
| leg zone ≥ 0.5 | limp gait graphic (left 3 / right 4) |
| non-leg, non-vital hits 1.0 | destruction descent (below) |
## 6. Criticals and equipment — `MECHDMG.CPP` + `MECHSUB.CPP`
Each hull zone streams a critical table: `{weight, damagePercentage
allotment, roster subsystem index}` per entry (plug binding is
master-authoritative — replicants never bind).
Every subsystem owns a PRIVATE `DamageZone` (index 0, not in the hull
array) with its own points + per-type scales (`structureReference` +
`armorByFacing[5]`, same normalization rule). That's what makes criticals
measurable.
- **`CriticalHit`** (aimed/critical fire; not yet on the weapon path —
reticle wave): HALF the damage (cap 1.0) is carved off as the critical
bite, applied to ONE weight-rolled crit subsystem via
`ApplyDamageAndMeasure`, charged against that entry's allotment; the
remainder runs the normal zone armor model.
- **Zone death → `SendSubsystemDamage`**: pins the zone at 1.0 and pushes
each entry's UNUSED allotment into its subsystem's private zone. A
subsystem at 1.0 → `ForceCriticalFailure`: alarm level 1 (Destroyed),
`SetSimulationState(DestroyedState)` — the hard gate every weapon FSM
polls, so destroyed weapons fall silent; a VITAL subsystem kills the mech.
Repeat hits on a dead zone re-run the push (binary-authentic) — contained
equipment keeps degrading under continued fire.
## 7. The destruction cascade — `RecurseSegmentTable`
A destroyed zone walks the skeleton by its streamed flags:
- **SIBS** (`destroySiblingsOnDestruction`): destroy the other zones on the
same segment.
- **DESCEND** (`descendOnDestruction`): destroy every zone on the child
segments, recursing.
Fight-verified chain: arm zone dies → SIBS kills the searchlight zone (its
Searchlight/ThermalSight crits destroyed) → DESCEND kills the gun zone →
PPC_2 + ERMLaser_2 + Condenser6 destroyed and STOP FIRING, while the
untouched PPC_1 keeps shooting.
## 8. Data authoring (the resource chain)
- **Type-20 DamageZoneStream** (per mech): zone count, then per zone the
engine record (name, 5 effect-site segment lists, `defaultArmorPoints`,
`damageScale[5]`, material lists) + the BT tail (descend/sibs flags,
`segmentIndex`, leftLeg/rightLeg/vital, crit table, LOD redirect table).
Authored in `.dmg` notation files: `WeaponDamagePoints` default with
`Collision/Ballistic/Explosive/Laser/EnergyDamagePoints` overrides
(stored as 1/points).
- **Type-29 DamageLookupTableStream**: the cylinder table (rows ×
angular cells × cumulative zone distributions; 18 tables shipped).
- **Weapon subsystem resources**: `damageAmount`, `damageType`,
`heatCostToFire`, range, recharge.
- Reference magnitudes (bhk1): legs 70 pts, upper torso 124, searchlights
25; PPC ~12 (Energy), ER-M laser 3.43 (Laser), SRM 5.83 × 6 (Explosive).
## 9. Replication and respawn
- Criticals resolve on the MASTER instance only; `DamageZone` state
replicates via update records (`damageLevel`, zone state, graphic state,
changed flags). `SubsystemMessageManager` consolidates per-frame damage
and bundles explosion resources (not yet reconstructed).
- `Mech::Reset` (respawn) heals every hull zone and DeathResets the roster,
but crit `damagePercentageUsed` PERSISTS across lives — spent crit
budgets stay spent (binary-authentic).
## 10. Known deltas from the 1995 binary (staged)
- Aimed fire: beam `SendDamage` currently rolls a uniform random hull zone;
authentic = the reticle hit. `CriticalHit` is unwired for the same reason.
- Cylinder height = 10.0 constant (binary reads the collision cylinder).
- Leg-branch gates use "not already destroyed" instead of the live
MovementMode/IsDisabled checks (gait FSM pending).
- Gyro hit-feed and destroyed-skin graphics are log stubs (feel/render waves).
+30
View File
@@ -29,6 +29,20 @@ Derivation
"Torso"
);
//
// The full 13-entry authentic table (ids 3..15) -- donor torso.cpp:152 with
// binary offsets, cross-confirmed by BTL4.RES's streamed control mappings
// binding ids 12/13 on subsystem 17. The five command members and
// analogTwistAxis are DIRECT WRITE DESTINATIONS for device polls
// (L4CTRL.CPP:1936), which is why every id from 9 up must exist and be the
// right kind of storage: id 9 short of this table landed the RIO's analog
// stick on the motionState StateIndicator.
//
// SpeedOf* still point at the base rates rather than the donor's live
// velocity accumulators (elevationVelocity/twistVelocity @0x1EC/0x1E8) --
// those members arrive with TorsoSimulation; the authored audio watcher on
// SpeedOfTorsoHorizontal just reads a constant until then.
//
const Torso::IndexEntry
Torso::AttributePointers[]=
{
@@ -38,6 +52,12 @@ const Torso::IndexEntry
ATTRIBUTE_ENTRY(Torso, HorizontalLimitLeft, horizontalLimitLeft),
ATTRIBUTE_ENTRY(Torso, SpeedOfTorsoVertical, baseElevationRate),
ATTRIBUTE_ENTRY(Torso, SpeedOfTorsoHorizontal, baseTwistRate),
ATTRIBUTE_ENTRY(Torso, StickPosition, analogTwistAxis),
ATTRIBUTE_ENTRY(Torso, TorsoUp, elevateUpCommand),
ATTRIBUTE_ENTRY(Torso, TorsoDown, elevateDownCommand),
ATTRIBUTE_ENTRY(Torso, TorsoLeft, twistLeftCommand),
ATTRIBUTE_ENTRY(Torso, TorsoRight, twistRightCommand),
ATTRIBUTE_ENTRY(Torso, TorsoCenter, centerCommand),
ATTRIBUTE_ENTRY(Torso, MotionState, motionState)
};
@@ -89,6 +109,16 @@ Torso::Torso(
buttonRamp = 0.0f;
horizontalEnabled = r->torsoHorizontalEnabled;
//
// The device-poll write destinations (published ids 9..14). Zero =
// stick centred, no button held -- their state before the first poll.
//
elevateUpCommand = 0;
elevateDownCommand = 0;
twistLeftCommand = 0;
twistRightCommand = 0;
centerCommand = 0;
//
// Resolve the named torso-twist skeleton joints (twist body + shadow) from
// the mech skeleton (now live). A mech with a fixed torso, or one whose
+36 -10
View File
@@ -108,12 +108,24 @@
// HorizontalLimitRight HorizontalLimitLeft
// SpeedOfTorsoVertical SpeedOfTorsoHorizontal
//
// (the TorsoUp/Down/Left/Right/Center that follow are MESSAGES, not
// attributes). All six map onto members we already carry. An
// authored AttributeWatcher binds SpeedOfTorsoHorizontal.
// The FULL authentic table, ids 3..15, confirmed twice over: the BT411
// donor's decompiled enum carries these names WITH binary member offsets
// (torso.hpp 111-124, @0x1E4..@0x20C), and BTL4.RES's own streamed
// control mappings bind ids 12/13 as DIRECT button destinations on
// subsystem 17 = Torso (the [map] audit).
//
// An earlier revision declared "TorsoUp/Down/Left/Right/Center are
// MESSAGES, not attributes" and stopped at 7 entries with MotionState at
// id 9. That was WRONG in a specifically nasty way: the ids are the
// binding key for the streamed mappings, so Thrustmaster's buttons
// (12/13) resolved NULL -- the boot write-fault at
// ControlsInstanceDirectOf<int>::Update+0xE -- and the RIO's ANALOG
// StickPosition (9) resolved to our motionState StateIndicator, letting
// every analog update from a live RIO smash a watcher-socketed object
// with raw floats.
//
// The chain -- PowerWatcher -> HeatWatcher -> MechSubsystem -- publishes
// nothing of its own, so these start at Subsystem::NextAttributeID.
// nothing of its own, so these start at MechSubsystem::NextAttributeID.
//
public:
enum {
@@ -123,11 +135,12 @@
HorizontalLimitLeftAttributeID,
SpeedOfTorsoVerticalAttributeID,
SpeedOfTorsoHorizontalAttributeID,
//
// Bound by an authored watcher (BTL4.RES pairs it as
// Torso/MotionState). Appended at the END of this leaf class's
// own range, so no downstream id moves.
//
StickPositionAttributeID,
TorsoUpAttributeID,
TorsoDownAttributeID,
TorsoLeftAttributeID,
TorsoRightAttributeID,
TorsoCenterAttributeID,
MotionStateAttributeID,
NextAttributeID
};
@@ -169,10 +182,23 @@
//
StateIndicator motionState; // authored watcher
//
// The five BUTTON COMMAND destinations (donor torso.hpp @0x1F8-0x208).
// The streamed control mappings bind these BY ID as DIRECT WRITE
// targets -- LBE4ControlsManager::CreateStreamedMappings registers
// GetAttributePointer(attributeID) as the destination a device poll
// writes through (L4CTRL.CPP:1936). Carved from the front of the
// dynamicsState reserve so the class size is unchanged.
//
int elevateUpCommand;
int elevateDownCommand;
int twistLeftCommand;
int twistRightCommand;
int centerCommand;
//
// Twist/elevation dynamics accumulators advanced by TorsoSimulation.
// Reserved until the per-frame sim is reconstructed (phase 5).
//
Scalar dynamicsState[22];
Scalar dynamicsState[17];
};
#endif
+70
View File
@@ -434,6 +434,76 @@ Entity*
if (description)
{
description->Lock();
//
// MAPPING AUDIT (env BT_MAP_LOG) -- walk the same streamed
// table CreateStreamedMappings is about to consume and name
// every DirectMapping whose attribute does not resolve.
//
// For a DirectMapping the archive code registers
// subsystem->GetAttributePointer(attributeID) as the WRITE
// DESTINATION of a controls instance; an attribute our
// reconstruction has not published resolves NULL, and the
// first device poll that fires the control writes through
// it -- the Thrustmaster-mode boot crash at
// ControlsInstanceDirectOf<int>::Update+0xE (write to
// [eax]=NULL, guest 00485E1A). RIO mode never trips it only
// because the RIO's analog stream arrives by a different
// path. This audit turns that crash into a named list of
// missing attribute publications.
//
if (getenv("BT_MAP_LOG"))
{
const int
*words = (const int *)description->resourceAddress;
int
map_count = *words;
const ControlsMapping
*map_entry = (const ControlsMapping *)(words + 1);
int
map_index;
DEBUG_STREAM << "[map] " << map_count
<< " streamed mappings for '" << primary_mapping_name
<< "'\n" << flush;
for (map_index = 0; map_index < map_count; map_index++)
{
Simulation
*map_subsystem =
viewing_entity->GetSimulation(
map_entry[map_index].subsystemID);
void
*map_attribute = NULL;
if (
map_subsystem != NULL &&
map_entry[map_index].mappingType
== ControlsMapping::DirectMapping
)
{
map_attribute =
map_subsystem->GetAttributePointer(
map_entry[map_index].attributeID);
}
if (
map_entry[map_index].mappingType
== ControlsMapping::DirectMapping &&
(map_subsystem == NULL || map_attribute == NULL)
)
{
DEBUG_STREAM << "[map] BAD direct: idx="
<< map_index
<< " group=" << (int)map_entry[map_index].controlsGroup
<< " elem=" << (int)map_entry[map_index].controlsElement
<< " subsysID=" << (int)map_entry[map_index].subsystemID
<< " attrID=" << (int)map_entry[map_index].attributeID
<< (map_subsystem == NULL
? " (NO SUBSYSTEM)" : " (attr NULL)")
<< "\n" << flush;
}
}
}
GetControlsManager()->CreateStreamedMappings(
viewing_entity,
(int*)description->resourceAddress
@@ -1393,3 +1393,57 @@ TOOLING: pose_probe.py replaces the throwaway harness -- updir=+1 default
pose_chase_upfixed.png shows the MadCat right side up -- chicken-walker legs,
purple knee actuators, feet planted, shadow quad UNDER the feet, weapon-pod
arms. The milestone stands, now with the correct picture.
--------------------------------------------------------------------------------
THE LIVE-RIO FAULT AND THE TM BOOT CRASH WERE ONE DEFECT: THE TORSO TABLE
--------------------------------------------------------------------------------
The [map] audit (BT_MAP_LOG in BTL4APP.CPP, printed just before the archive's
CreateStreamedMappings consumes the streamed table) named it in one run:
[map] BAD direct: idx=1 group=3 elem=68 subsysID=17 attrID=12 (attr NULL)
[map] BAD direct: idx=2 group=3 elem=67 subsysID=17 attrID=13 (attr NULL)
Subsystem 17 = Torso (the [roster] dump). The donor's decompiled torso.hpp
carries the authentic enum WITH binary offsets: ids 3..15 =
RotationOfTorsoVertical..SpeedOfTorsoHorizontal (3-8), then StickPosition(9),
TorsoUp(10), TorsoDown(11), TorsoLeft(12), TorsoRight(13), TorsoCenter(14),
MotionState(15). Our table had SEVEN entries with MotionState at id 9, on
the strength of a comment that said "TorsoUp/Down/etc are MESSAGES, not
attributes". Wrong -- and wrong in a specifically nasty way, because the
streamed control mappings bind BY ID as DIRECT WRITE DESTINATIONS
(L4CTRL.CPP:1936 registers GetAttributePointer(attributeID) as the pointer a
device poll writes through):
* TM mode: button ids 12/13 resolved NULL -> the boot write-fault at
ControlsInstanceDirectOf<int>::Update+0xE the moment the PC joystick
polled. Instant, clean, easy.
* RIO mode: analog id 9 (StickPosition) resolved to our motionState
STATEINDICATOR -- so every analog packet from a live vRIO wrote raw
floats over a watcher-socketed object. Corrupted socket chains walked
into unmapped memory ~30-40s later: the "intermittent" pod fault at the
fixed DPMI-host address, the one that ate two days. vRIO down = no
analog stream = no corruption = mission runs. Every observation from
the whole hunt drops out of this one mechanism.
FIX: Torso publishes the full 13-entry donor table; the five int command
members are carved from the front of the dynamicsState reserve (class size
unchanged); ctor zeros them. SpeedOf* still point at base rates until
TorsoSimulation brings the live velocity accumulators.
VERIFIED, two agreeing runs each way:
* TM mode: launches, [map] audit clean, and the Thrustmaster joystick
DRIVES the torso -- stickY=0.907 -> torsoElev/eyePitch=0.349. The
non-RIO controls path lives.
* RIO mode with vRIO STREAMING: launches, zero faults, mission runs deep
enough that weapons cycle. pod_render_rec is no longer poisoned; the
norio workaround is obsolete.
Incidentally the [euler] probe now prints during missions with sane
stack-local pointers -- EulerAngles::operator=(const LinearMatrix&) was
always innocent, now visibly so.
METHOD NOTE for the file: the audit-before-the-archive-call pattern (walk the
same streamed table our code hands to archive code, name what will not
resolve) turned a two-day intermittent heap-corruption hunt into a one-run
lookup. The streamed RES tables are BINDING CONTRACTS on our attribute
enums; every subsystem the RES maps should get the same audit treatment.