serialnamedpipe's P_RX_BLOCKED path drains its whole backlog when the guest
hasn't read in time -- directserial's `while (doReceive());`. That looked
like the trigger, since a named pipe's backlog is unbounded where a real
port's is capped by the line rate. Bounded it to one byte (real UART overrun
semantics) and re-ran the conf that had faulted 3/3: FAULT 283s, FAULT 226s,
FAULT 204s. Killed.
The measurement that explains why it was never plausible: overruns during a
run are 1-3 per report period, because vRIO sends about a byte every 1-3ms --
the backlog is shallow and the loop had nothing to teleport. The 494/499
counts all land after the game exits. I read the code and inferred a burst
without measuring the queue depth it operates on.
Default restored to drain-all: it is the validated directserial behaviour the
RIO's rxpollus/rxburst tuning was calibrated against, and changing it on a
dead hypothesis would risk real-cockpit timing for nothing.
VPX_RX_OVERRUN_ONE=1 opts into the bounded form.
The roadmap now carries a fault ledger of every dead hypothesis so none get
re-run. What survives: a deterministic DPMI-host path walking a
{next,handler} chain into a node whose pointer is an unhooked IVT value,
entered under RIO interrupt load. Naming the owning routine needs a trace of
entries to host 0x66CF, clean vs faulting -- a DPMI32VM reversing
sub-project, now decoupled from the reconstruction (vRIO down = 100%
reliable, logged conf = ~70%).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>