Files
TeslaRel410/restoration/source410/BT
CydandClaude Fable 5 14da9489c2 BT410 5.3.43: full pod rig -- geometry loads, ladder advances to the audio watchers
Under the documented rig (launch_pod.ps1 with the GL bridge up) the 'couldn't
load object' count went to ZERO.  .BGF loading was never a reconstruction
problem, only a missing bridge.

What blocks now is a series of authored AttributeWatchers: BTL4.RES binds
them BY NAME and the engine Fails outright on any that does not resolve, so
each is a name our subsystems must publish.  Five rungs climbed, each
run-verified: UnstablePercentage, SpeedEffect (Myomers table), AnimationState
+ CollisionState/CollisionNormal + ReduceButton (Mech), and the full Torso
table (all six authentic names mapped onto existing members).

The method that makes this cheap is banked: the shipped binary's string pool
carries each class's attribute names CONTIGUOUSLY in ID ORDER after the class
name, and in every case so far our member declarations sit in the same order
-- which confirms the layout and lets ids be pinned rather than guessed.
Intersecting those names with BTL4.RES gives the exact work list.

A THIRD miswired SharedData found on the way: Myomers carried Subsystem's
tables where it derives from PoweredSubsystem, the same defect as
MissileLauncher (5.3.33).  Worth a sweep across every subsystem.

Staged member TYPES are provisional and documented as such: AttributeWatcherOf
reads *(T*)attributePointer and the instantiation comes from the resource,
which the string pool does not reveal.  Nothing drives them yet, so settle the
types with the models that write them.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-28 01:03:36 -05:00
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