Files
TeslaRel410/restoration/source410/BT
CydandClaude Fable 5 3ecd88aaef BT410 5.3.44: read the whole watcher list out of the resource; Torso MotionState
BTL4.RES stores each watcher as a (SUBSYSTEM, ATTRIBUTE) string pair, so the
complete list can be extracted directly instead of discovering one name per
6-minute run.  Banked the extraction method and the full normalised table.

Sixth rung climbed: Torso/MotionState (staged member, appended at the end of
Torso's own range so no downstream id moves).  LocalVelocity and
LocalAcceleration turn out to need nothing -- the engine's Mover already
publishes them.

Also banked, and deliberately NOT acted on: ReportLeak and
ConfigureActivePress are base-class attributes inside the pinned range, and
chasing them turned up what looks like the authentic attribute layout.  The
shipped pool gives MechSubsystem 1, HeatableSubsystem 3, HeatSink 6,
PoweredSubsystem 5 -- which counted from Subsystem::NextAttributeID=2 lands
MechWeapon's real ids on the binary-pinned 0x12 with EXACTLY ONE pad, where
our tree needs three.  That arithmetic is strong evidence for the original
layout, and reconciling to it would replace three guessed pads with the real
table.  But it moves ids underneath a cockpit currently verified at 98.9%
pixel-identical, so it wants a deliberate session with the A/B rig open
rather than a bulk edit at the end of a long one.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-28 01:25:40 -05:00
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